| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| buf2 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_8:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %x_48:ptr<function, bool, read_write> = var |
| %x_49:ptr<function, bool, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %10:f32 = load %9 |
| %11:f32 = negation %10 |
| %12:f32 = pow %11, 1.17520117759704589844f |
| store %f, %12 |
| %13:f32 = load %f |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %15:f32 = load %14 |
| %16:bool = eq %13, %15 |
| %x_40:bool = let %16 |
| store %x_49, %x_40 |
| %18:bool = eq %x_40, false |
| if %18 [t: $B3] { # if_1 |
| $B3: { # true |
| %19:ptr<uniform, i32, read> = access %x_8, 0u |
| %20:i32 = load %19 |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %23:bool = eq %20, %22 |
| store %x_48, %23 |
| %24:bool = load %x_48 |
| store %x_49, %24 |
| exit_if # if_1 |
| } |
| } |
| %25:bool = load %x_49 |
| if %25 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| %26:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %27:i32 = load %26 |
| %28:f32 = convert %27 |
| %29:f32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:f32 = convert %31 |
| %33:f32 = let %32 |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %35:i32 = load %34 |
| %36:f32 = convert %35 |
| %37:f32 = let %36 |
| %38:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %40:f32 = convert %39 |
| %41:vec4<f32> = construct %29, %33, %37, %40 |
| store %x_GLF_color, %41 |
| exit_if # if_2 |
| } |
| $B5: { # false |
| %42:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %43:i32 = load %42 |
| %44:f32 = convert %43 |
| %45:vec4<f32> = construct %44 |
| store %x_GLF_color, %45 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %47:void = call %main_1 |
| %48:vec4<f32> = load %x_GLF_color |
| %49:main_out = construct %48 |
| ret %49 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |