| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_11:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):i32 { |
| $B2: { |
| %6:ptr<function, i32, read_write> = access %s, 0u |
| %7:i32 = load %6 |
| %8:bool = eq %7, 1i |
| if %8 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %9:i32 = load %x |
| %x_18:i32 = let %9 |
| %11:ptr<function, i32, read_write> = access %s, 0u |
| %12:i32 = load %11 |
| %x_19:i32 = let %12 |
| %14:i32 = add %x_18, %x_19 |
| ret %14 |
| } |
| $B4: { # false |
| %15:i32 = load %x |
| %x_21:i32 = let %15 |
| ret %x_21 |
| } |
| } |
| unreachable |
| } |
| } |
| %main_1 = func():void { |
| $B5: { |
| %a:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<S, 1>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, S, read_write> = var |
| %param_3:ptr<function, i32, read_write> = var |
| store %a, 0i |
| %25:ptr<function, i32, read_write> = access %arr, 0i, 0u |
| %26:ptr<uniform, i32, read> = access %x_11, 0u |
| %27:i32 = load %26 |
| store %25, %27 |
| store %i, 0i |
| loop [b: $B6, c: $B7] { # loop_1 |
| $B6: { # body |
| %28:i32 = load %i |
| %29:ptr<uniform, i32, read> = access %x_11, 0u |
| %30:i32 = load %29 |
| %31:i32 = add 5i, %30 |
| %32:bool = lt %28, %31 |
| if %32 [t: $B8, f: $B9] { # if_2 |
| $B8: { # true |
| exit_if # if_2 |
| } |
| $B9: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %33:i32 = load %i |
| %34:i32 = call %tint_mod_i32, %33, 2i |
| %36:bool = neq %34, 0i |
| if %36 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| %37:ptr<function, S, read_write> = access %arr, 0i |
| %38:S = load %37 |
| store %param, %38 |
| %39:i32 = load %i |
| store %param_1, %39 |
| %40:i32 = call %func_struct_S_i11_i1_, %param, %param_1 |
| %x_29:i32 = let %40 |
| %42:ptr<function, S, read_write> = access %arr, 0i |
| %43:S = load %param |
| store %42, %43 |
| store %a, %x_29 |
| exit_if # if_3 |
| } |
| $B11: { # false |
| %44:ptr<function, S, read_write> = access %arr, 0i |
| %45:S = load %44 |
| store %param_2, %45 |
| store %param_3, 1i |
| %46:i32 = call %func_struct_S_i11_i1_, %param_2, %param_3 |
| %x_30:i32 = let %46 |
| %48:ptr<function, S, read_write> = access %arr, 0i |
| %49:S = load %param_2 |
| store %48, %49 |
| store %a, %x_30 |
| exit_if # if_3 |
| } |
| } |
| continue # -> $B7 |
| } |
| $B7: { # continuing |
| %50:i32 = load %i |
| %51:i32 = add %50, 1i |
| store %i, %51 |
| next_iteration # -> $B6 |
| } |
| } |
| %52:i32 = load %a |
| %53:bool = eq %52, 6i |
| if %53 [t: $B12, f: $B13] { # if_4 |
| $B12: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_4 |
| } |
| $B13: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B14: { |
| %55:void = call %main_1 |
| %56:vec4<f32> = load %x_GLF_color |
| %57:main_out = construct %56 |
| ret %57 |
| } |
| } |
| %tint_mod_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B15: { |
| %60:bool = eq %rhs, 0i |
| %61:bool = eq %lhs, -2147483648i |
| %62:bool = eq %rhs, -1i |
| %63:bool = and %61, %62 |
| %64:bool = or %60, %63 |
| %65:i32 = select %rhs, 1i, %64 |
| %66:i32 = let %65 |
| %67:i32 = div %lhs, %66 |
| %68:i32 = mul %67, %66 |
| %69:i32 = sub %lhs, %68 |
| ret %69 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |