blob: 209e8fe1797a06069b188aee34cc6e36d1a03642 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%i0:ptr<function, i32, read_write> = var
%i1:ptr<function, i32, read_write> = var
%i2:ptr<function, i32, read_write> = var
%i3:ptr<function, i32, read_write> = var
%i4:ptr<function, i32, read_write> = var
%i5:ptr<function, i32, read_write> = var
%i6:ptr<function, i32, read_write> = var
%i7:ptr<function, i32, read_write> = var
%i8_1:ptr<function, i32, read_write> = var
%i9:ptr<function, i32, read_write> = var
store %a, 0i
store %i0, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%15:i32 = load %i0
%16:ptr<uniform, i32, read> = access %x_7, 0u
%17:i32 = load %16
%18:bool = lt %15, %17
if %18 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
store %i1, 0i
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%19:i32 = load %i1
%20:ptr<uniform, i32, read> = access %x_7, 0u
%21:i32 = load %20
%22:bool = lt %19, %21
if %22 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
store %i2, 0i
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%23:i32 = load %i2
%24:ptr<uniform, i32, read> = access %x_7, 0u
%25:i32 = load %24
%26:bool = lt %23, %25
if %26 [t: $B13, f: $B14] { # if_3
$B13: { # true
exit_if # if_3
}
$B14: { # false
exit_loop # loop_3
}
}
store %i3, 0i
loop [b: $B15, c: $B16] { # loop_4
$B15: { # body
%27:i32 = load %i3
%28:ptr<uniform, i32, read> = access %x_7, 0u
%29:i32 = load %28
%30:i32 = add %29, 2i
%31:bool = lt %27, %30
if %31 [t: $B17, f: $B18] { # if_4
$B17: { # true
exit_if # if_4
}
$B18: { # false
exit_loop # loop_4
}
}
store %i4, 0i
loop [b: $B19, c: $B20] { # loop_5
$B19: { # body
%32:i32 = load %i4
%33:ptr<uniform, i32, read> = access %x_7, 0u
%34:i32 = load %33
%35:bool = lt %32, %34
if %35 [t: $B21, f: $B22] { # if_5
$B21: { # true
exit_if # if_5
}
$B22: { # false
exit_loop # loop_5
}
}
store %i5, 0i
loop [b: $B23, c: $B24] { # loop_6
$B23: { # body
%36:i32 = load %i5
%37:ptr<uniform, i32, read> = access %x_7, 0u
%38:i32 = load %37
%39:bool = lt %36, %38
if %39 [t: $B25, f: $B26] { # if_6
$B25: { # true
exit_if # if_6
}
$B26: { # false
exit_loop # loop_6
}
}
loop [b: $B27] { # loop_7
$B27: { # body
%40:ptr<uniform, i32, read> = access %x_7, 0u
%41:i32 = load %40
%42:bool = gt %41, 0i
if %42 [t: $B28, f: $B29] { # if_7
$B28: { # true
exit_if # if_7
}
$B29: { # false
exit_loop # loop_7
}
}
store %i6, 0i
loop [b: $B30, c: $B31] { # loop_8
$B30: { # body
%43:i32 = load %i6
%44:ptr<uniform, i32, read> = access %x_7, 0u
%45:i32 = load %44
%46:bool = lt %43, %45
if %46 [t: $B32, f: $B33] { # if_8
$B32: { # true
exit_if # if_8
}
$B33: { # false
exit_loop # loop_8
}
}
store %i7, 0i
loop [b: $B34, c: $B35] { # loop_9
$B34: { # body
%47:i32 = load %i7
%48:ptr<uniform, i32, read> = access %x_7, 0u
%49:i32 = load %48
%50:bool = lt %47, %49
if %50 [t: $B36, f: $B37] { # if_9
$B36: { # true
exit_if # if_9
}
$B37: { # false
exit_loop # loop_9
}
}
store %i8_1, 0i
loop [b: $B38, c: $B39] { # loop_10
$B38: { # body
%51:i32 = load %i8_1
%52:ptr<uniform, i32, read> = access %x_7, 0u
%53:i32 = load %52
%54:bool = lt %51, %53
if %54 [t: $B40, f: $B41] { # if_10
$B40: { # true
exit_if # if_10
}
$B41: { # false
exit_loop # loop_10
}
}
store %i9, 0i
loop [b: $B42, c: $B43] { # loop_11
$B42: { # body
%55:i32 = load %i9
%56:ptr<uniform, i32, read> = access %x_7, 0u
%57:i32 = load %56
%58:bool = lt %55, %57
if %58 [t: $B44, f: $B45] { # if_11
$B44: { # true
exit_if # if_11
}
$B45: { # false
exit_loop # loop_11
}
}
%59:i32 = load %a
%60:i32 = add %59, 1i
store %a, %60
continue # -> $B43
}
$B43: { # continuing
%61:i32 = load %i9
%62:i32 = add %61, 1i
store %i9, %62
next_iteration # -> $B42
}
}
continue # -> $B39
}
$B39: { # continuing
%63:i32 = load %i8_1
%64:i32 = add %63, 1i
store %i8_1, %64
next_iteration # -> $B38
}
}
continue # -> $B35
}
$B35: { # continuing
%65:i32 = load %i7
%66:i32 = add %65, 1i
store %i7, %66
next_iteration # -> $B34
}
}
continue # -> $B31
}
$B31: { # continuing
%67:i32 = load %i6
%68:i32 = add %67, 1i
store %i6, %68
next_iteration # -> $B30
}
}
exit_loop # loop_7
}
}
continue # -> $B24
}
$B24: { # continuing
%69:i32 = load %i5
%70:i32 = add %69, 1i
store %i5, %70
next_iteration # -> $B23
}
}
continue # -> $B20
}
$B20: { # continuing
%71:i32 = load %i4
%72:i32 = add %71, 1i
store %i4, %72
next_iteration # -> $B19
}
}
continue # -> $B16
}
$B16: { # continuing
%73:i32 = load %i3
%74:i32 = add %73, 1i
store %i3, %74
next_iteration # -> $B15
}
}
continue # -> $B12
}
$B12: { # continuing
%75:i32 = load %i2
%76:i32 = add %75, 1i
store %i2, %76
next_iteration # -> $B11
}
}
continue # -> $B8
}
$B8: { # continuing
%77:i32 = load %i1
%78:i32 = add %77, 1i
store %i1, %78
next_iteration # -> $B7
}
}
continue # -> $B4
}
$B4: { # continuing
%79:i32 = load %i0
%80:i32 = add %79, 1i
store %i0, %80
next_iteration # -> $B3
}
}
%81:i32 = load %a
%82:bool = eq %81, 3i
if %82 [t: $B46, f: $B47] { # if_12
$B46: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_12
}
$B47: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_12
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B48: {
%84:void = call %main_1
%85:vec4<f32> = load %x_GLF_color
%86:main_out = construct %85
ret %86
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************