blob: 4ba9167b156c4c0780695696819725b470bad366 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%x_51:ptr<function, bool, read_write> = var
%x_52:ptr<function, bool, read_write> = var
%8:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%9:f32 = load %8
%10:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%11:f32 = load %10
%12:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%13:f32 = load %12
%14:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%15:f32 = load %14
%16:bool = gt %13, %15
%17:f32 = select %9, %11, %16
store %a, %17
%18:f32 = load %a
%19:f32 = log %18
%20:f32 = cos %19
store %b, %20
%21:f32 = load %b
%22:vec4<f32> = construct %21
store %x_GLF_color, %22
%23:f32 = load %b
%24:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%25:f32 = load %24
%26:bool = gt %23, %25
%x_45:bool = let %26
store %x_52, %x_45
if %x_45 [t: $B3] { # if_1
$B3: { # true
%28:f32 = load %b
%29:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%30:f32 = load %29
%31:bool = lt %28, %30
store %x_51, %31
%32:bool = load %x_51
store %x_52, %32
exit_if # if_1
}
}
%33:bool = load %x_52
if %33 [t: $B4] { # if_2
$B4: { # true
%34:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%35:f32 = load %34
%36:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u
%37:f32 = load %36
%38:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u
%39:f32 = load %38
%40:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%41:f32 = load %40
%42:vec4<f32> = construct %35, %37, %39, %41
store %x_GLF_color, %42
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%44:void = call %main_1
%45:vec4<f32> = load %x_GLF_color
%46:main_out = construct %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************