blob: f56a457d683699e1727d409cc9e8a991d0633f43 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
two:u32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, u32, read_write> = var
%5:ptr<uniform, u32, read> = access %x_6, 0u
%6:u32 = load %5
%x_27:u32 = let %6
%8:u32 = call %tint_div_u32, %x_27, 1u
store %a, %8
%10:u32 = load %a
%x_29:u32 = let %10
%12:bool = eq %x_29, 2u
if %12 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%14:void = call %main_1
%15:vec4<f32> = load %x_GLF_color
%16:main_out = construct %15
ret %16
}
}
%tint_div_u32 = func(%lhs:u32, %rhs:u32):u32 {
$B6: {
%19:bool = eq %rhs, 0u
%20:u32 = select %rhs, 1u, %19
%21:u32 = div %lhs, %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************