| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, f32, read_write> = var |
| %6:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %7:f32 = load %6 |
| %x_30:f32 = let %7 |
| %9:f32 = div %x_30, 1.0f |
| %10:f32 = floor %9 |
| %11:f32 = mul 1.0f, %10 |
| %12:f32 = sub %x_30, %11 |
| store %a, %12 |
| %13:f32 = load %a |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %15:f32 = load %14 |
| %16:bool = eq %13, %15 |
| if %16 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %17:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:f32 = let %19 |
| %21:f32 = load %a |
| %22:f32 = let %21 |
| %23:f32 = load %a |
| %24:f32 = let %23 |
| %25:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %26:i32 = load %25 |
| %27:f32 = convert %26 |
| %28:vec4<f32> = construct %20, %22, %24, %27 |
| store %x_GLF_color, %28 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %29:f32 = load %a |
| %30:vec4<f32> = construct %29 |
| store %x_GLF_color, %30 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %32:void = call %main_1 |
| %33:vec4<f32> = load %x_GLF_color |
| %34:main_out = construct %33 |
| ret %34 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |