| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %color:ptr<function, vec4<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %k:ptr<function, i32, read_write> = var |
| store %color, vec4<f32>(1.0f) |
| %9:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %x_37:i32 = let %10 |
| store %i, %x_37 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %12:i32 = load %i |
| %x_42:i32 = let %12 |
| %14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %15:i32 = load %14 |
| %x_44:i32 = let %15 |
| %17:bool = lt %x_42, %x_44 |
| if %17 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %18:i32 = load %i |
| %x_47:i32 = let %18 |
| switch %x_47 [c: (2i, $B7), c: (1i, $B8), c: (default, $B9)] { # switch_1 |
| $B7: { # case |
| %20:i32 = load %i |
| %x_83:i32 = let %20 |
| %22:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %23:f32 = load %22 |
| %x_85:f32 = let %23 |
| store_vector_element %color, %x_83, %x_85 |
| exit_switch # switch_1 |
| } |
| $B8: { # case |
| %25:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %26:i32 = load %25 |
| %x_52:i32 = let %26 |
| store %j, %x_52 |
| loop [b: $B10, c: $B11] { # loop_2 |
| $B10: { # body |
| %28:i32 = load %i |
| %x_57:i32 = let %28 |
| %30:i32 = load %i |
| %x_58:i32 = let %30 |
| %32:bool = gt %x_57, %x_58 |
| if %32 [t: $B12, f: $B13] { # if_2 |
| $B12: { # true |
| exit_if # if_2 |
| } |
| $B13: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %33:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %34:i32 = load %33 |
| %x_62:i32 = let %34 |
| store %k, %x_62 |
| loop [b: $B14, c: $B15] { # loop_3 |
| $B14: { # body |
| %36:i32 = load %k |
| %x_67:i32 = let %36 |
| %38:i32 = load %i |
| %x_68:i32 = let %38 |
| %40:bool = lt %x_67, %x_68 |
| if %40 [t: $B16, f: $B17] { # if_3 |
| $B16: { # true |
| exit_if # if_3 |
| } |
| $B17: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %41:i32 = load %k |
| %x_71:i32 = let %41 |
| %43:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %44:f32 = load %43 |
| %x_73:f32 = let %44 |
| store_vector_element %color, %x_71, %x_73 |
| continue # -> $B15 |
| } |
| $B15: { # continuing |
| %46:i32 = load %k |
| %x_75:i32 = let %46 |
| %48:i32 = add %x_75, 1i |
| store %k, %48 |
| next_iteration # -> $B14 |
| } |
| } |
| continue # -> $B11 |
| } |
| $B11: { # continuing |
| %49:i32 = load %j |
| %x_77:i32 = let %49 |
| %51:i32 = add %x_77, 1i |
| store %j, %51 |
| next_iteration # -> $B10 |
| } |
| } |
| %52:i32 = load %i |
| %x_79:i32 = let %52 |
| %54:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %55:f32 = load %54 |
| %x_81:f32 = let %55 |
| store_vector_element %color, %x_79, %x_81 |
| exit_switch # switch_1 |
| } |
| $B9: { # case |
| exit_switch # switch_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %57:i32 = load %i |
| %x_87:i32 = let %57 |
| %59:i32 = add %x_87, 1i |
| store %i, %59 |
| next_iteration # -> $B3 |
| } |
| } |
| %60:vec4<f32> = load %color |
| %x_89:vec4<f32> = let %60 |
| store %x_GLF_color, %x_89 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B18: { |
| %63:void = call %main_1 |
| %64:vec4<f32> = load %x_GLF_color |
| %65:main_out = construct %64 |
| ret %65 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |