| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) { |
| v1:vec2<f32> @offset(0) |
| } |
| |
| strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %func_struct_S_i11_ = func(%s:ptr<function, S, read_write>):void { |
| $B2: { |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %7:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %8:f32 = load_vector_element %7, 0u |
| %9:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %10:f32 = load_vector_element %9, 1u |
| %11:bool = gt %8, %10 |
| if %11 [t: $B4, f: $B5] { # if_1 |
| $B4: { # true |
| exit_if # if_1 |
| } |
| $B5: { # false |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %12:ptr<function, i32, read_write> = access %s, 0u |
| %13:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %14:i32 = load %13 |
| store %12, %14 |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B6: { |
| %i:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<S, 3>, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %x_136:ptr<function, bool, read_write> = var |
| %x_137:ptr<function, bool, read_write> = var |
| %x_146:ptr<function, bool, read_write> = var |
| %x_147:ptr<function, bool, read_write> = var |
| %25:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %26:i32 = load %25 |
| store %i, %26 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %27:i32 = load %i |
| %28:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %29:i32 = load %28 |
| %30:bool = lt %27, %29 |
| if %30 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %31:i32 = load %i |
| %x_56:i32 = let %31 |
| %33:ptr<function, i32, read_write> = access %arr, %x_56, 0u |
| %34:i32 = load %i |
| store %33, %34 |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %35:i32 = load %i |
| %36:i32 = add %35, 1i |
| store %i, %36 |
| next_iteration # -> $B7 |
| } |
| } |
| %37:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %38:i32 = load %37 |
| store %i_1, %38 |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %39:i32 = load %i_1 |
| %40:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %41:i32 = load %40 |
| %42:bool = lt %39, %41 |
| if %42 [t: $B13, f: $B14] { # if_3 |
| $B13: { # true |
| exit_if # if_3 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %43:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %44:f32 = load_vector_element %43, 0u |
| %45:ptr<uniform, vec2<f32>, read> = access %x_8, 0u |
| %46:f32 = load_vector_element %45, 1u |
| %47:bool = gt %44, %46 |
| if %47 [t: $B15] { # if_4 |
| $B15: { # true |
| exit_loop # loop_3 |
| } |
| } |
| %48:i32 = load %i_1 |
| %49:ptr<function, i32, read_write> = access %arr, %48, 0u |
| %50:i32 = load %49 |
| %51:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %52:i32 = load %51 |
| %53:bool = eq %50, %52 |
| if %53 [t: $B16, f: $B17] { # if_5 |
| $B16: { # true |
| %54:i32 = load %i_1 |
| %x_88:i32 = let %54 |
| %56:i32 = max %x_88, 0i |
| %57:i32 = min %56, 3i |
| %58:ptr<function, i32, read_write> = access %arr, %57, 0u |
| %59:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %60:i32 = load %59 |
| store %58, %60 |
| %61:ptr<function, S, read_write> = access %arr, 2i |
| %62:S = load %61 |
| store %param, %62 |
| %63:void = call %func_struct_S_i11_, %param |
| %64:ptr<function, S, read_write> = access %arr, 2i |
| %65:S = load %param |
| store %64, %65 |
| exit_if # if_5 |
| } |
| $B17: { # false |
| %66:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %67:i32 = load %66 |
| store %j, %67 |
| loop [b: $B18, c: $B19] { # loop_4 |
| $B18: { # body |
| %68:i32 = load %j |
| %69:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %70:i32 = load %69 |
| %71:bool = lt %68, %70 |
| if %71 [t: $B20, f: $B21] { # if_6 |
| $B20: { # true |
| exit_if # if_6 |
| } |
| $B21: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %72:i32 = load %j |
| %73:ptr<function, i32, read_write> = access %arr, %72, 0u |
| %74:i32 = load %73 |
| %75:ptr<uniform, i32, read> = access %x_10, 0u, 4i, 0u |
| %76:i32 = load %75 |
| %77:bool = gt %74, %76 |
| if %77 [t: $B22] { # if_7 |
| $B22: { # true |
| store %continue_execution, false |
| exit_if # if_7 |
| } |
| } |
| continue # -> $B19 |
| } |
| $B19: { # continuing |
| %78:i32 = load %j |
| %79:i32 = add %78, 1i |
| store %j, %79 |
| next_iteration # -> $B18 |
| } |
| } |
| exit_if # if_5 |
| } |
| } |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %80:i32 = load %i_1 |
| %81:i32 = add %80, 1i |
| store %i_1, %81 |
| next_iteration # -> $B11 |
| } |
| } |
| %82:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %83:i32 = load %82 |
| %84:ptr<function, i32, read_write> = access %arr, %83, 0u |
| %85:i32 = load %84 |
| %86:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %87:i32 = load %86 |
| %88:bool = eq %85, %87 |
| %x_127:bool = let %88 |
| store %x_137, %x_127 |
| if %x_127 [t: $B23] { # if_8 |
| $B23: { # true |
| %90:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %91:i32 = load %90 |
| %92:ptr<function, i32, read_write> = access %arr, %91, 0u |
| %93:i32 = load %92 |
| %94:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %95:i32 = load %94 |
| %96:bool = eq %93, %95 |
| store %x_136, %96 |
| %97:bool = load %x_136 |
| store %x_137, %97 |
| exit_if # if_8 |
| } |
| } |
| %98:bool = load %x_137 |
| store %x_147, %98 |
| %99:bool = load %x_137 |
| if %99 [t: $B24] { # if_9 |
| $B24: { # true |
| %100:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %101:i32 = load %100 |
| %102:ptr<function, i32, read_write> = access %arr, %101, 0u |
| %103:i32 = load %102 |
| %104:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %105:i32 = load %104 |
| %106:bool = eq %103, %105 |
| store %x_146, %106 |
| %107:bool = load %x_146 |
| store %x_147, %107 |
| exit_if # if_9 |
| } |
| } |
| %108:bool = load %x_147 |
| if %108 [t: $B25, f: $B26] { # if_10 |
| $B25: { # true |
| %109:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %110:i32 = load %109 |
| %111:f32 = convert %110 |
| %112:f32 = let %111 |
| %113:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %114:i32 = load %113 |
| %115:f32 = convert %114 |
| %116:f32 = let %115 |
| %117:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %118:i32 = load %117 |
| %119:f32 = convert %118 |
| %120:f32 = let %119 |
| %121:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %122:i32 = load %121 |
| %123:f32 = convert %122 |
| %124:vec4<f32> = construct %112, %116, %120, %123 |
| store %x_GLF_color, %124 |
| exit_if # if_10 |
| } |
| $B26: { # false |
| %125:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %126:i32 = load %125 |
| %127:f32 = convert %126 |
| %128:vec4<f32> = construct %127 |
| store %x_GLF_color, %128 |
| exit_if # if_10 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B27: { |
| %130:void = call %main_1 |
| %131:vec4<f32> = load %x_GLF_color |
| %132:main_out = construct %131 |
| %133:bool = load %continue_execution |
| %134:bool = eq %133, false |
| if %134 [t: $B28] { # if_11 |
| $B28: { # true |
| terminate_invocation |
| } |
| } |
| ret %132 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |