| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, vec2<f32>, read_write> = var |
| store %a, vec2<f32>(1.0f) |
| %5:f32 = load_vector_element %a, 0u |
| %x_25:f32 = let %5 |
| %7:f32 = add %x_25, 0.5f |
| store_vector_element %a, 0u, %7 |
| %8:vec2<f32> = load %a |
| %x_28:vec2<f32> = let %8 |
| %10:vec2<f32> = fract %x_28 |
| store %b, %10 |
| %11:f32 = load_vector_element %b, 0u |
| %x_31:f32 = let %11 |
| %13:bool = eq %x_31, 0.5f |
| if %13 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %15:void = call %main_1 |
| %16:vec4<f32> = load %x_GLF_color |
| %17:main_out = construct %16 |
| ret %17 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |