blob: a817efcf91f910ba6b7811f674458491e0e5f8ce [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, vec2<f32>, read_write> = var
%b:ptr<function, vec2<f32>, read_write> = var
store %a, vec2<f32>(1.0f)
%5:f32 = load_vector_element %a, 0u
%x_25:f32 = let %5
%7:f32 = add %x_25, 0.5f
store_vector_element %a, 0u, %7
%8:vec2<f32> = load %a
%x_28:vec2<f32> = let %8
%10:vec2<f32> = fract %x_28
store %b, %10
%11:f32 = load_vector_element %b, 0u
%x_31:f32 = let %11
%13:bool = eq %x_31, 0.5f
if %13 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%15:void = call %main_1
%16:vec4<f32> = load %x_GLF_color
%17:main_out = construct %16
ret %17
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************