| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %A:ptr<function, array<f32, 2>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %x_101:ptr<function, bool, read_write> = var |
| %x_102:ptr<function, bool, read_write> = var |
| %10:ptr<function, f32, read_write> = access %A, 0i |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %12:f32 = load %11 |
| store %10, %12 |
| %13:ptr<function, f32, read_write> = access %A, 1i |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %15:f32 = load %14 |
| store %13, %15 |
| %16:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %17:i32 = load %16 |
| store %i, %17 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %18:i32 = load %i |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 3i, 0u |
| %20:i32 = load %19 |
| %21:bool = lt %18, %20 |
| if %21 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %22:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %23:i32 = load %22 |
| store %j, %23 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %24:i32 = load %j |
| %25:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %26:i32 = load %25 |
| %27:bool = lt %24, %26 |
| if %27 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %28:i32 = load %j |
| %x_66:i32 = let %28 |
| switch %x_66 [c: (1i, $B11), c: (0i, $B12), c: (default, $B13)] { # switch_1 |
| $B11: { # case |
| %30:i32 = load %i |
| %x_78:i32 = let %30 |
| %32:ptr<function, f32, read_write> = access %A, %x_78 |
| %33:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %34:f32 = load %33 |
| store %32, %34 |
| exit_switch # switch_1 |
| } |
| $B12: { # case |
| %35:i32 = load %i |
| %36:bool = lt -2147483648i, %35 |
| if %36 [t: $B14] { # if_3 |
| $B14: { # true |
| continue # -> $B8 |
| } |
| } |
| %37:i32 = load %i |
| %x_74:i32 = let %37 |
| %39:ptr<function, f32, read_write> = access %A, %x_74 |
| %40:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %41:f32 = load %40 |
| store %39, %41 |
| exit_switch # switch_1 |
| } |
| $B13: { # case |
| exit_switch # switch_1 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %42:i32 = load %j |
| %43:i32 = add %42, 1i |
| store %j, %43 |
| next_iteration # -> $B7 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %44:i32 = load %i |
| %45:i32 = add %44, 1i |
| store %i, %45 |
| next_iteration # -> $B3 |
| } |
| } |
| %46:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %47:i32 = load %46 |
| %48:ptr<function, f32, read_write> = access %A, %47 |
| %49:f32 = load %48 |
| %50:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %51:f32 = load %50 |
| %52:bool = eq %49, %51 |
| %x_92:bool = let %52 |
| store %x_102, %x_92 |
| if %x_92 [t: $B15] { # if_4 |
| $B15: { # true |
| %54:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %55:i32 = load %54 |
| %56:ptr<function, f32, read_write> = access %A, %55 |
| %57:f32 = load %56 |
| %58:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %59:f32 = load %58 |
| %60:bool = eq %57, %59 |
| store %x_101, %60 |
| %61:bool = load %x_101 |
| store %x_102, %61 |
| exit_if # if_4 |
| } |
| } |
| %62:bool = load %x_102 |
| if %62 [t: $B16, f: $B17] { # if_5 |
| $B16: { # true |
| %63:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %64:i32 = load %63 |
| %65:f32 = convert %64 |
| %66:f32 = let %65 |
| %67:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %68:i32 = load %67 |
| %69:f32 = convert %68 |
| %70:f32 = let %69 |
| %71:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %72:i32 = load %71 |
| %73:f32 = convert %72 |
| %74:f32 = let %73 |
| %75:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %76:i32 = load %75 |
| %77:f32 = convert %76 |
| %78:vec4<f32> = construct %66, %70, %74, %77 |
| store %x_GLF_color, %78 |
| exit_if # if_5 |
| } |
| $B17: { # false |
| %79:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %80:i32 = load %79 |
| %81:f32 = convert %80 |
| %82:vec4<f32> = construct %81 |
| store %x_GLF_color, %82 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B18: { |
| %84:void = call %main_1 |
| %85:vec4<f32> = load %x_GLF_color |
| %86:main_out = construct %85 |
| ret %86 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |