| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| a:i32 @offset(0) |
| b:i32 @offset(4) |
| c:i32 @offset(8) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %A:ptr<function, array<S, 2>, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %6:i32 = load %5 |
| %x_29:i32 = let %6 |
| %8:ptr<function, S, read_write> = access %A, %x_29 |
| %9:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %10:i32 = load %9 |
| %11:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %12:i32 = load %11 |
| %13:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %15:S = construct %10, %12, %14 |
| store %8, %15 |
| %16:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %17:i32 = load %16 |
| %x_39:i32 = let %17 |
| %19:ptr<function, S, read_write> = access %A, %x_39 |
| %20:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %21:i32 = load %20 |
| %22:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %23:i32 = load %22 |
| %24:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %26:S = construct %21, %23, %25 |
| store %19, %26 |
| %27:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %29:ptr<function, i32, read_write> = access %A, %28, 1u |
| %30:i32 = load %29 |
| %31:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %32:i32 = load %31 |
| %33:bool = eq %30, %32 |
| if %33 [t: $B3] { # if_1 |
| $B3: { # true |
| %34:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %35:i32 = load %34 |
| %x_58:i32 = let %35 |
| %37:i32 = max %x_58, 1i |
| %38:i32 = min %37, 2i |
| %39:ptr<function, i32, read_write> = access %A, %38, 1u |
| %40:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %41:i32 = load %40 |
| store %39, %41 |
| exit_if # if_1 |
| } |
| } |
| %42:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %43:i32 = load %42 |
| %44:ptr<function, i32, read_write> = access %A, %43, 1u |
| %45:i32 = load %44 |
| %46:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %47:i32 = load %46 |
| %48:bool = eq %45, %47 |
| if %48 [t: $B4, f: $B5] { # if_2 |
| $B4: { # true |
| %49:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %50:i32 = load %49 |
| %51:f32 = convert %50 |
| %52:f32 = let %51 |
| %53:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %54:i32 = load %53 |
| %55:f32 = convert %54 |
| %56:f32 = let %55 |
| %57:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %58:i32 = load %57 |
| %59:f32 = convert %58 |
| %60:f32 = let %59 |
| %61:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %62:i32 = load %61 |
| %63:f32 = convert %62 |
| %64:vec4<f32> = construct %52, %56, %60, %63 |
| store %x_GLF_color, %64 |
| exit_if # if_2 |
| } |
| $B5: { # false |
| %65:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %66:i32 = load %65 |
| %67:f32 = convert %66 |
| %68:vec4<f32> = construct %67 |
| store %x_GLF_color, %68 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %70:void = call %main_1 |
| %71:vec4<f32> = load %x_GLF_color |
| %72:main_out = construct %71 |
| ret %72 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |