| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %x_47 = func():void { |
| $B2: { |
| store %continue_execution, false |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B3: { |
| loop [b: $B4] { # loop_1 |
| $B4: { # body |
| %x_30_phi:ptr<function, i32, read_write> = var |
| %x_48_phi:ptr<function, bool, read_write> = var |
| store %x_30_phi, 0i |
| loop [b: $B5, c: $B6] { # loop_2 |
| $B5: { # body |
| %x_31:ptr<function, i32, read_write> = var |
| %9:i32 = load %x_30_phi |
| %x_30:i32 = let %9 |
| store %x_48_phi, false |
| %11:bool = lt %x_30, 10i |
| if %11 [t: $B7, f: $B8] { # if_1 |
| $B7: { # true |
| exit_if # if_1 |
| } |
| $B8: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %12:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_37:f32 = let %12 |
| %14:bool = lt %x_37, 0.0f |
| if %14 [t: $B9] { # if_2 |
| $B9: { # true |
| %15:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_42:f32 = let %15 |
| %17:bool = lt %x_42, 0.0f |
| if %17 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| store %x_48_phi, false |
| exit_loop # loop_2 |
| } |
| $B11: { # false |
| continue # -> $B6 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| %18:void = call %x_47 |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %19:i32 = add %x_30, 1i |
| store %x_31, %19 |
| %20:i32 = load %x_31 |
| store %x_30_phi, %20 |
| next_iteration # -> $B5 |
| } |
| } |
| %21:bool = load %x_48_phi |
| %x_48:bool = let %21 |
| if %x_48 [t: $B12] { # if_4 |
| $B12: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B13: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %25:void = call %main_1 |
| %26:vec4<f32> = load %x_GLF_color |
| %27:main_out = construct %26 |
| %28:bool = load %continue_execution |
| %29:bool = eq %28, false |
| if %29 [t: $B14] { # if_5 |
| $B14: { # true |
| terminate_invocation |
| } |
| } |
| ret %27 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |