| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %GLF_live6mand_ = func():vec3<f32> { |
| $B2: { |
| ret vec3<f32>(926.0f, 8.0f, -8.85242279e-41f) |
| } |
| } |
| %main_1 = func():void { |
| $B3: { |
| %4:vec3<f32> = call %GLF_live6mand_ |
| %x_27:vec3<f32> = let %4 |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B4: { |
| %7:void = call %main_1 |
| %8:vec4<f32> = load %x_GLF_color |
| %9:main_out = construct %8 |
| ret %9 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |