| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_10:ptr<function, array<i32, 1>, read_write> = var |
| %x_9:ptr<function, array<i32, 1>, read_write> = var |
| %x_7:ptr<function, i32, read_write> = var |
| %x_11_phi:ptr<function, i32, read_write> = var |
| %8:ptr<uniform, i32, read> = access %x_5, 0u |
| %9:i32 = load %8 |
| %x_6:i32 = let %9 |
| %11:ptr<function, i32, read_write> = access %x_9, 0i |
| store %11, %x_6 |
| %12:array<i32, 1> = load %x_9 |
| %x_37:array<i32, 1> = let %12 |
| store %x_10, %x_37 |
| %14:ptr<function, i32, read_write> = access %x_9, 0i |
| %15:i32 = load %14 |
| store %x_7, %15 |
| switch 0u [c: (default, $B3)] { # switch_1 |
| $B3: { # case |
| store %x_GLF_color, vec4<f32>(0.0f) |
| %16:ptr<function, i32, read_write> = access %x_10, 0i |
| %17:i32 = load %16 |
| %x_8:i32 = let %17 |
| %19:i32 = load %x_7 |
| %20:i32 = bitcast %19 |
| %21:bool = eq %x_8, %20 |
| if %21 [t: $B4] { # if_1 |
| $B4: { # true |
| store %x_11_phi, 1i |
| exit_switch # switch_1 |
| } |
| } |
| store %x_11_phi, 2i |
| exit_switch # switch_1 |
| } |
| } |
| %22:i32 = load %x_11_phi |
| %x_11:i32 = let %22 |
| %24:bool = eq %x_11, 1i |
| if %24 [t: $B5, f: $B6] { # if_2 |
| $B5: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_2 |
| } |
| $B6: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %26:void = call %main_1 |
| %27:vec4<f32> = load %x_GLF_color |
| %28:main_out = construct %27 |
| ret %28 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |