| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| injected:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %idx:ptr<function, i32, read_write> = var |
| %m43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll_1:ptr<function, i32, read_write> = var |
| %GLF_live6rows:ptr<function, i32, read_write> = var |
| %z:ptr<function, i32, read_write> = var |
| %ll_2:ptr<function, i32, read_write> = var |
| %ctr:ptr<function, i32, read_write> = var |
| %tempm43:ptr<function, mat4x3<f32>, read_write> = var |
| %ll_3:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %d:ptr<function, i32, read_write> = var |
| %GLF_live6sums:ptr<function, array<f32, 9>, read_write> = var |
| store %idx, 0i |
| store %m43, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f)) |
| store %ll_1, 0i |
| store %GLF_live6rows, 2i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %16:i32 = load %ll_1 |
| %17:ptr<uniform, i32, read> = access %x_9, 0u |
| %18:i32 = load %17 |
| %19:bool = gte %16, %18 |
| if %19 [t: $B5] { # if_1 |
| $B5: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_loop # loop_1 |
| } |
| } |
| %20:i32 = load %ll_1 |
| %21:i32 = add %20, 1i |
| store %ll_1, %21 |
| %22:ptr<uniform, i32, read> = access %x_9, 0u |
| %23:i32 = load %22 |
| store %z, %23 |
| store %ll_2, 0i |
| store %ctr, 0i |
| loop [b: $B6, c: $B7] { # loop_2 |
| $B6: { # body |
| %24:i32 = load %ctr |
| %25:bool = lt %24, 1i |
| if %25 [t: $B8, f: $B9] { # if_2 |
| $B8: { # true |
| exit_if # if_2 |
| } |
| $B9: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %26:i32 = load %ll_2 |
| %27:ptr<uniform, i32, read> = access %x_9, 0u |
| %28:i32 = load %27 |
| %29:bool = gte %26, %28 |
| if %29 [t: $B10] { # if_3 |
| $B10: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %30:i32 = load %ll_2 |
| %31:i32 = add %30, 1i |
| store %ll_2, %31 |
| %32:mat4x3<f32> = load %m43 |
| store %tempm43, %32 |
| store %ll_3, 0i |
| store %c, 0i |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %33:i32 = load %z |
| %34:bool = lt 1i, %33 |
| if %34 [t: $B13, f: $B14] { # if_4 |
| $B13: { # true |
| exit_if # if_4 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %d, 0i |
| %35:i32 = load %c |
| %x_29:i32 = let %35 |
| %37:i32 = load %c |
| %x_30:i32 = let %37 |
| %39:i32 = load %c |
| %x_31:i32 = let %39 |
| %41:i32 = load %d |
| %x_32:i32 = let %41 |
| %43:i32 = load %d |
| %x_33:i32 = let %43 |
| %45:i32 = load %d |
| %x_34:i32 = let %45 |
| %47:bool = gte %x_29, 0i |
| %48:bool = lt %x_30, 4i |
| %49:bool = and %47, %48 |
| %50:i32 = select 0i, %x_31, %49 |
| %51:ptr<function, vec3<f32>, read_write> = access %tempm43, %50 |
| %52:ptr<function, vec3<f32>, read_write> = let %51 |
| %53:bool = gte %x_32, 0i |
| %54:bool = lt %x_33, 3i |
| %55:bool = and %53, %54 |
| %56:i32 = select 0i, %x_34, %55 |
| store_vector_element %52, %56, 1.0f |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %57:i32 = load %c |
| %58:i32 = add %57, 1i |
| store %c, %58 |
| next_iteration # -> $B11 |
| } |
| } |
| %59:i32 = load %idx |
| %60:i32 = load %idx |
| %61:bool = gte %60, 0i |
| %62:i32 = load %idx |
| %63:bool = lt %62, 9i |
| %64:bool = and %61, %63 |
| %65:i32 = select 0i, %59, %64 |
| %x_117:i32 = let %65 |
| %67:ptr<function, f32, read_write> = access %GLF_live6sums, %x_117 |
| %68:ptr<function, f32, read_write> = access %GLF_live6sums, %x_117 |
| %69:f32 = load %68 |
| %70:i32 = load %ctr |
| %71:ptr<function, vec3<f32>, read_write> = access %m43, %70 |
| %72:f32 = load_vector_element %71, 1u |
| %73:f32 = add %69, %72 |
| store %67, %73 |
| continue # -> $B7 |
| } |
| $B7: { # continuing |
| %74:i32 = load %ctr |
| %75:i32 = add %74, 1i |
| store %ctr, %75 |
| next_iteration # -> $B6 |
| } |
| } |
| %76:i32 = load %idx |
| %77:i32 = add %76, 1i |
| store %idx, %77 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %79:void = call %main_1 |
| %80:vec4<f32> = load %x_GLF_color |
| %81:main_out = construct %80 |
| ret %81 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |