SKIP: FAILED | |
static uint x_1 = 0u; | |
static bool x_7 = false; | |
static bool x_8 = false; | |
void main_1() { | |
const bool x_101 = x_7; | |
const bool x_102 = x_8; | |
while (true) { | |
uint x_2_phi = 0u; | |
if (x_101) { | |
break; | |
} | |
if (x_102) { | |
x_2_phi = 0u; | |
{ | |
x_1 = x_2_phi; | |
} | |
continue; | |
} else { | |
x_2_phi = 1u; | |
{ | |
x_1 = x_2_phi; | |
} | |
continue; | |
} | |
{ | |
x_1 = x_2_phi; | |
} | |
} | |
return; | |
} | |
void main() { | |
main_1(); | |
return; | |
} | |
DXC validation failure: | |
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments. | |
error: validation errors | |
shader.hlsl:33: error: Loop must have break. | |
Validation failed. | |