| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| uniform highp samplerCubeArray arg_0_arg_1; | |
| void textureSample_4dd1bf() { | |
| vec3 arg_2 = vec3(1.0f); | |
| int arg_3 = 1; | |
| vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3))); | |
| } | |
| void fragment_main() { | |
| textureSample_4dd1bf(); | |
| } | |
| void main() { | |
| fragment_main(); | |
| return; | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:4: 'samplerCubeArray' : Reserved word. | |
| ERROR: 0:4: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |