blob: 8d1a0d160ec0cacdd7b52f950114484882c1f58a [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec2 tint_bitcast_to_f16(float src) {
uint r = floatBitsToUint(src);
return unpackFloat2x16(r);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec2 inner;
} prevent_dce;
void bitcast_9ca42c() {
float arg_0 = 1.0f;
f16vec2 res = tint_bitcast_to_f16(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
bitcast_9ca42c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
precision highp int;
f16vec2 tint_bitcast_to_f16(float src) {
uint r = floatBitsToUint(src);
return unpackFloat2x16(r);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec2 inner;
} prevent_dce;
void bitcast_9ca42c() {
float arg_0 = 1.0f;
f16vec2 res = tint_bitcast_to_f16(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
bitcast_9ca42c();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec2 tint_bitcast_to_f16(float src) {
uint r = floatBitsToUint(src);
return unpackFloat2x16(r);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
f16vec2 inner;
} prevent_dce;
void bitcast_9ca42c() {
float arg_0 = 1.0f;
f16vec2 res = tint_bitcast_to_f16(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
bitcast_9ca42c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}