#include <metal_stdlib> | |
using namespace metal; | |
void saturate_e40fb6() { | |
float2 res = float2(1.0f); | |
} | |
vertex float4 vertex_main() { | |
saturate_e40fb6(); | |
return float4(0.0f); | |
} | |
fragment void fragment_main() { | |
saturate_e40fb6(); | |
} | |
kernel void compute_main() { | |
saturate_e40fb6(); | |
} |