| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: Uniforms = struct @align(4) { |
| i:u32 @offset(0) |
| } |
| |
| InnerS = struct @align(4) { |
| v:i32 @offset(0) |
| } |
| |
| S1 = struct @align(4) { |
| s2:InnerS @offset(0) |
| } |
| |
| OuterS = struct @align(4) { |
| a1:array<S1, 8> @offset(0) |
| } |
| |
| $B1: { # root |
| %uniforms:ptr<uniform, Uniforms, read> = var @binding_point(1, 4) |
| } |
| |
| %tint_symbol = @compute @workgroup_size(1, 1, 1) func():void { |
| $B2: { |
| %v:ptr<function, InnerS, read_write> = var |
| %s1:ptr<function, OuterS, read_write> = var |
| %5:ptr<uniform, u32, read> = access %uniforms, 0u |
| %6:u32 = load %5 |
| %7:ptr<function, InnerS, read_write> = access %s1, 0u, %6, 0u |
| %8:InnerS = load %v |
| store %7, %8 |
| ret |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |