var<private> pos : vec4<f32>; | |
var<private> frag_color : vec4<f32>; | |
var<private> gl_Position : vec4<f32>; | |
fn main_1() { | |
let x_21 : vec4<f32> = pos; | |
gl_Position = x_21; | |
let x_23 : vec4<f32> = pos; | |
frag_color = (x_23 * 0.5); | |
return; | |
} | |
struct main_out { | |
@builtin(position) | |
gl_Position : vec4<f32>, | |
@location(1) | |
frag_color_1 : vec4<f32>, | |
} | |
@vertex | |
fn main(@location(0) position_param : vec4<f32>) -> main_out { | |
pos = position_param; | |
main_1(); | |
return main_out(gl_Position, frag_color); | |
} |