blob: 3f8e233db3a196b739b5aded09ba596dc82dd8b5 [file] [log] [blame]
var<private> pos : vec4<f32>;
var<private> frag_color : vec4<f32>;
var<private> gl_Position : vec4<f32>;
fn main_1() {
let x_21 : vec4<f32> = pos;
gl_Position = x_21;
let x_23 : vec4<f32> = pos;
frag_color = (x_23 * 0.5);
return;
}
struct main_out {
@builtin(position)
gl_Position : vec4<f32>,
@location(1)
frag_color_1 : vec4<f32>,
}
@vertex
fn main(@location(0) position_param : vec4<f32>) -> main_out {
pos = position_param;
main_1();
return main_out(gl_Position, frag_color);
}