| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %7:i32 = load %6 |
| %x_27:i32 = let %7 |
| store %a, %x_27 |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %10:i32 = load %9 |
| %x_29:i32 = let %10 |
| %12:i32 = negation %x_29 |
| store %i, %12 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %13:i32 = load %i |
| %x_35:i32 = let %13 |
| %15:i32 = add %x_35, 1i |
| %x_36:i32 = let %15 |
| store %i, %x_36 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %18:i32 = load %17 |
| %x_39:i32 = let %18 |
| %20:i32 = reverseBits %x_36 |
| %21:bool = lte %20, %x_39 |
| if %21 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %22:i32 = load %a |
| %x_42:i32 = let %22 |
| %24:i32 = add %x_42, 1i |
| store %a, %24 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| %25:i32 = load %a |
| %x_44:i32 = let %25 |
| %27:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %x_46:i32 = let %28 |
| %30:bool = eq %x_44, %x_46 |
| if %30 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %32:i32 = load %31 |
| %x_52:i32 = let %32 |
| %34:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %35:i32 = load %34 |
| %x_55:i32 = let %35 |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %x_58:i32 = let %38 |
| %40:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %41:i32 = load %40 |
| %x_61:i32 = let %41 |
| %43:f32 = convert %x_52 |
| %44:f32 = let %43 |
| %45:f32 = convert %x_55 |
| %46:f32 = let %45 |
| %47:f32 = convert %x_58 |
| %48:f32 = let %47 |
| %49:f32 = convert %x_61 |
| %50:vec4<f32> = construct %44, %46, %48, %49 |
| store %x_GLF_color, %50 |
| exit_if # if_2 |
| } |
| $B8: { # false |
| %51:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %52:i32 = load %51 |
| %x_65:i32 = let %52 |
| %54:f32 = convert %x_65 |
| %x_66:f32 = let %54 |
| %56:vec4<f32> = construct %x_66, %x_66, %x_66, %x_66 |
| store %x_GLF_color, %56 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %58:void = call %main_1 |
| %59:vec4<f32> = load %x_GLF_color |
| %60:main_out = construct %59 |
| ret %60 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |