| struct buf0 { |
| one : u32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : u32; |
| var b : u32; |
| var c : u32; |
| var d : u32; |
| var e : u32; |
| var f : u32; |
| let x_41 : u32 = x_6.one; |
| a = ((77u + x_41) >> 32u); |
| let x_45 : u32 = x_6.one; |
| b = ((3243u + x_45) >> 33u); |
| let x_49 : u32 = x_6.one; |
| c = ((23u + x_49) >> 345u); |
| let x_53 : u32 = x_6.one; |
| d = ((2395u + x_53) << 32u); |
| let x_57 : u32 = x_6.one; |
| e = ((290485u + x_57) << 33u); |
| let x_61 : u32 = x_6.one; |
| f = ((44321u + x_61) << 345u); |
| let x_64 : u32 = a; |
| if ((x_64 != 1u)) { |
| a = 1u; |
| } |
| let x_68 : u32 = b; |
| if ((x_68 != 0u)) { |
| b = 0u; |
| } |
| let x_72 : u32 = c; |
| if ((x_72 != 1u)) { |
| c = 1u; |
| } |
| let x_76 : u32 = d; |
| if ((x_76 != 0u)) { |
| d = 0u; |
| } |
| let x_80 : u32 = e; |
| if ((x_80 != 1u)) { |
| e = 1u; |
| } |
| let x_84 : u32 = f; |
| if ((x_84 != 0u)) { |
| f = 0u; |
| } |
| let x_88 : u32 = a; |
| let x_90 : u32 = b; |
| let x_93 : u32 = c; |
| let x_96 : u32 = d; |
| let x_99 : u32 = e; |
| let x_102 : u32 = f; |
| if (((((((x_88 == 1u) & (x_90 == 0u)) & (x_93 == 1u)) & (x_96 == 0u)) & (x_99 == 1u)) & (x_102 == 0u))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |