| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %x_76:ptr<function, bool, read_write> = var |
| %x_77:ptr<function, bool, read_write> = var |
| %x_83:ptr<function, bool, read_write> = var |
| %x_84:ptr<function, bool, read_write> = var |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %12:i32 = load %11 |
| store %a, %12 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %14:i32 = load %13 |
| store %b, %14 |
| store %c, 1i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %15:i32 = load %b |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %17:i32 = load %16 |
| %18:bool = lt %15, %17 |
| %19:i32 = load %a |
| %20:bool = lt %19, 10i |
| %21:bool = and %18, %20 |
| if %21 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %22:i32 = load %c |
| %23:bool = gt %22, 5i |
| if %23 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %24:i32 = load %a |
| %25:i32 = add %24, 1i |
| store %a, %25 |
| %26:i32 = load %c |
| %27:i32 = add %26, 1i |
| store %c, %27 |
| %28:i32 = load %b |
| %29:i32 = add %28, 1i |
| store %b, %29 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %30:i32 = load %a |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %32:i32 = load %31 |
| %33:bool = lt %30, %32 |
| if %33 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %34:i32 = load %a |
| %35:i32 = add %34, 1i |
| store %a, %35 |
| next_iteration # -> $B8 |
| } |
| } |
| %36:i32 = load %a |
| %37:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %39:bool = eq %36, %38 |
| %x_70:bool = let %39 |
| store %x_77, %x_70 |
| if %x_70 [t: $B12] { # if_4 |
| $B12: { # true |
| %41:i32 = load %b |
| %42:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %43:i32 = load %42 |
| %44:bool = eq %41, %43 |
| store %x_76, %44 |
| %45:bool = load %x_76 |
| store %x_77, %45 |
| exit_if # if_4 |
| } |
| } |
| %46:bool = load %x_77 |
| store %x_84, %46 |
| %47:bool = load %x_77 |
| if %47 [t: $B13] { # if_5 |
| $B13: { # true |
| %48:i32 = load %c |
| %49:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %50:i32 = load %49 |
| %51:bool = eq %48, %50 |
| store %x_83, %51 |
| %52:bool = load %x_83 |
| store %x_84, %52 |
| exit_if # if_5 |
| } |
| } |
| %53:bool = load %x_84 |
| if %53 [t: $B14, f: $B15] { # if_6 |
| $B14: { # true |
| %54:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %55:i32 = load %54 |
| %56:f32 = convert %55 |
| %57:f32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %59:i32 = load %58 |
| %60:f32 = convert %59 |
| %61:f32 = let %60 |
| %62:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:f32 = let %64 |
| %66:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %67:i32 = load %66 |
| %68:f32 = convert %67 |
| %69:vec4<f32> = construct %57, %61, %65, %68 |
| store %x_GLF_color, %69 |
| exit_if # if_6 |
| } |
| $B15: { # false |
| %70:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %71:i32 = load %70 |
| %72:f32 = convert %71 |
| %73:vec4<f32> = construct %72 |
| store %x_GLF_color, %73 |
| exit_if # if_6 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B16: { |
| %75:void = call %main_1 |
| %76:vec4<f32> = load %x_GLF_color |
| %77:main_out = construct %76 |
| ret %77 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |