| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %i_2:ptr<function, i32, read_write> = var |
| %i_3:ptr<function, i32, read_write> = var |
| %i_4:ptr<function, i32, read_write> = var |
| %i_5:ptr<function, i32, read_write> = var |
| %i_6:ptr<function, i32, read_write> = var |
| %i_7:ptr<function, i32, read_write> = var |
| %i_8:ptr<function, i32, read_write> = var |
| %i_9:ptr<function, i32, read_write> = var |
| %i_10:ptr<function, i32, read_write> = var |
| %19:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %20:f32 = load %19 |
| store %a, %20 |
| %21:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %22:f32 = load %21 |
| store %b, %22 |
| %23:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %24:i32 = load %23 |
| store %i, %24 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %25:i32 = load %i |
| %26:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %27:i32 = load %26 |
| %28:bool = lt %25, %27 |
| if %28 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %29:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %30:i32 = load %29 |
| store %i_1, %30 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %31:i32 = load %i_1 |
| %32:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %33:i32 = load %32 |
| %34:bool = lt %31, %33 |
| if %34 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %35:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %36:i32 = load %35 |
| store %i_2, %36 |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %37:i32 = load %i_2 |
| %38:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %39:i32 = load %38 |
| %40:bool = lt %37, %39 |
| if %40 [t: $B13, f: $B14] { # if_3 |
| $B13: { # true |
| exit_if # if_3 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %41:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %42:i32 = load %41 |
| store %i_3, %42 |
| loop [b: $B15, c: $B16] { # loop_4 |
| $B15: { # body |
| %43:i32 = load %i_3 |
| %44:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %45:i32 = load %44 |
| %46:bool = lt %43, %45 |
| if %46 [t: $B17, f: $B18] { # if_4 |
| $B17: { # true |
| exit_if # if_4 |
| } |
| $B18: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %47:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %48:i32 = load %47 |
| store %i_4, %48 |
| loop [b: $B19, c: $B20] { # loop_5 |
| $B19: { # body |
| %49:i32 = load %i_4 |
| %50:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %51:i32 = load %50 |
| %52:bool = lt %49, %51 |
| if %52 [t: $B21, f: $B22] { # if_5 |
| $B21: { # true |
| exit_if # if_5 |
| } |
| $B22: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %53:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %54:i32 = load %53 |
| store %i_5, %54 |
| loop [b: $B23, c: $B24] { # loop_6 |
| $B23: { # body |
| %55:i32 = load %i_5 |
| %56:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %57:i32 = load %56 |
| %58:bool = lt %55, %57 |
| if %58 [t: $B25, f: $B26] { # if_6 |
| $B25: { # true |
| exit_if # if_6 |
| } |
| $B26: { # false |
| exit_loop # loop_6 |
| } |
| } |
| %59:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %60:i32 = load %59 |
| store %i_6, %60 |
| loop [b: $B27, c: $B28] { # loop_7 |
| $B27: { # body |
| %61:i32 = load %i_6 |
| %62:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %63:i32 = load %62 |
| %64:bool = lt %61, %63 |
| if %64 [t: $B29, f: $B30] { # if_7 |
| $B29: { # true |
| exit_if # if_7 |
| } |
| $B30: { # false |
| exit_loop # loop_7 |
| } |
| } |
| %65:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %66:i32 = load %65 |
| store %i_7, %66 |
| loop [b: $B31, c: $B32] { # loop_8 |
| $B31: { # body |
| %67:i32 = load %i_7 |
| %68:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %69:i32 = load %68 |
| %70:bool = lt %67, %69 |
| if %70 [t: $B33, f: $B34] { # if_8 |
| $B33: { # true |
| exit_if # if_8 |
| } |
| $B34: { # false |
| exit_loop # loop_8 |
| } |
| } |
| %71:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %72:i32 = load %71 |
| store %i_8, %72 |
| loop [b: $B35, c: $B36] { # loop_9 |
| $B35: { # body |
| %73:i32 = load %i_8 |
| %74:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %75:i32 = load %74 |
| %76:bool = lt %73, %75 |
| if %76 [t: $B37, f: $B38] { # if_9 |
| $B37: { # true |
| exit_if # if_9 |
| } |
| $B38: { # false |
| exit_loop # loop_9 |
| } |
| } |
| %77:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %78:i32 = load %77 |
| store %i_9, %78 |
| loop [b: $B39, c: $B40] { # loop_10 |
| $B39: { # body |
| %79:i32 = load %i_9 |
| %80:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %81:i32 = load %80 |
| %82:bool = lt %79, %81 |
| if %82 [t: $B41, f: $B42] { # if_10 |
| $B41: { # true |
| exit_if # if_10 |
| } |
| $B42: { # false |
| exit_loop # loop_10 |
| } |
| } |
| %83:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %84:i32 = load %83 |
| store %i_10, %84 |
| loop [b: $B43, c: $B44] { # loop_11 |
| $B43: { # body |
| %85:i32 = load %i_10 |
| %86:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %87:i32 = load %86 |
| %88:bool = lt %85, %87 |
| if %88 [t: $B45, f: $B46] { # if_11 |
| $B45: { # true |
| exit_if # if_11 |
| } |
| $B46: { # false |
| exit_loop # loop_11 |
| } |
| } |
| %89:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %90:f32 = load %89 |
| store %a, %90 |
| %91:f32 = load_vector_element %gl_FragCoord, 1u |
| %92:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %93:f32 = load %92 |
| %94:bool = gt %91, %93 |
| if %94 [t: $B47] { # if_12 |
| $B47: { # true |
| exit_loop # loop_11 |
| } |
| } |
| continue # -> $B44 |
| } |
| $B44: { # continuing |
| %95:i32 = load %i_10 |
| %96:i32 = add %95, 1i |
| store %i_10, %96 |
| next_iteration # -> $B43 |
| } |
| } |
| continue # -> $B40 |
| } |
| $B40: { # continuing |
| %97:i32 = load %i_9 |
| %98:i32 = add %97, 1i |
| store %i_9, %98 |
| next_iteration # -> $B39 |
| } |
| } |
| continue # -> $B36 |
| } |
| $B36: { # continuing |
| %99:i32 = load %i_8 |
| %100:i32 = add %99, 1i |
| store %i_8, %100 |
| next_iteration # -> $B35 |
| } |
| } |
| continue # -> $B32 |
| } |
| $B32: { # continuing |
| %101:i32 = load %i_7 |
| %102:i32 = add %101, 1i |
| store %i_7, %102 |
| next_iteration # -> $B31 |
| } |
| } |
| continue # -> $B28 |
| } |
| $B28: { # continuing |
| %103:i32 = load %i_6 |
| %104:i32 = add %103, 1i |
| store %i_6, %104 |
| next_iteration # -> $B27 |
| } |
| } |
| continue # -> $B24 |
| } |
| $B24: { # continuing |
| %105:i32 = load %i_5 |
| %106:i32 = add %105, 1i |
| store %i_5, %106 |
| next_iteration # -> $B23 |
| } |
| } |
| continue # -> $B20 |
| } |
| $B20: { # continuing |
| %107:i32 = load %i_4 |
| %108:i32 = add %107, 1i |
| store %i_4, %108 |
| next_iteration # -> $B19 |
| } |
| } |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %109:i32 = load %i_3 |
| %110:i32 = add %109, 1i |
| store %i_3, %110 |
| next_iteration # -> $B15 |
| } |
| } |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %111:i32 = load %i_2 |
| %112:i32 = add %111, 1i |
| store %i_2, %112 |
| next_iteration # -> $B11 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %113:i32 = load %i_1 |
| %114:i32 = add %113, 1i |
| store %i_1, %114 |
| next_iteration # -> $B7 |
| } |
| } |
| %115:f32 = load %b |
| %116:f32 = add %115, 1.0f |
| store %b, %116 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %117:i32 = load %i |
| %118:i32 = add %117, 1i |
| store %i, %118 |
| next_iteration # -> $B3 |
| } |
| } |
| %119:f32 = load %b |
| %120:f32 = load %a |
| %121:f32 = load %a |
| %122:f32 = load %b |
| %123:vec4<f32> = construct %119, %120, %121, %122 |
| store %x_GLF_color, %123 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B48: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %126:void = call %main_1 |
| %127:vec4<f32> = load %x_GLF_color |
| %128:main_out = construct %127 |
| ret %128 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |