| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_13:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %trace_vi2_ = func(%pos:ptr<function, vec2<i32>, read_write>):vec4<f32> { |
| $B2: { |
| %indexable:ptr<function, array<i32, 256>, read_write> = var |
| %indexable_1:ptr<function, array<i32, 256>, read_write> = var |
| %p:ptr<function, f32, read_write> = var |
| %indexable_2:ptr<function, array<i32, 256>, read_write> = var |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_247:ptr<function, bool, read_write> = var |
| %x_248:ptr<function, bool, read_write> = var |
| %12:i32 = load_vector_element %pos, 1u |
| %13:bool = neq %12, 256i |
| if %13 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %14:i32 = load_vector_element %pos, 0u |
| %x_231:i32 = let %14 |
| %16:i32 = load_vector_element %pos, 1u |
| %x_233:i32 = let %16 |
| store %indexable, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i) |
| %18:ptr<function, i32, read_write> = access %indexable, %x_233 |
| %19:i32 = load %18 |
| %20:i32 = add %19, 15i |
| %21:bool = lt %x_231, %20 |
| %x_237:bool = let %21 |
| store %x_248, %x_237 |
| if %x_237 [t: $B7] { # if_2 |
| $B7: { # true |
| %23:i32 = load_vector_element %pos, 0u |
| %x_241:i32 = let %23 |
| %25:i32 = load_vector_element %pos, 1u |
| %x_243:i32 = let %25 |
| store %indexable_1, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i) |
| %27:ptr<function, i32, read_write> = access %indexable_1, %x_243 |
| %28:i32 = load %27 |
| %29:i32 = sub %28, 15i |
| %30:bool = gt %x_241, %29 |
| store %x_247, %30 |
| %31:bool = load %x_247 |
| store %x_248, %31 |
| exit_if # if_2 |
| } |
| } |
| %32:bool = load %x_248 |
| if %32 [t: $B8] { # if_3 |
| $B8: { # true |
| %33:i32 = load_vector_element %pos, 0u |
| %x_252:i32 = let %33 |
| %35:i32 = load_vector_element %pos, 1u |
| %x_254:i32 = let %35 |
| store %indexable_2, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i) |
| %37:ptr<function, i32, read_write> = access %indexable_2, %x_254 |
| %38:i32 = load %37 |
| %39:i32 = sub %x_252, %38 |
| %40:f32 = convert %39 |
| %41:f32 = abs %40 |
| %42:f32 = sub 15.0f, %41 |
| %43:f32 = div %42, 15.0f |
| store %p, %43 |
| %44:f32 = load %p |
| %x_262:f32 = let %44 |
| %46:f32 = load %p |
| %x_263:f32 = let %46 |
| %48:f32 = load %p |
| %x_264:f32 = let %48 |
| %50:vec4<f32> = construct %x_262, %x_263, %x_264, 1.0f |
| ret %50 |
| } |
| } |
| %51:i32 = load_vector_element %pos, 1u |
| %52:i32 = add %51, 1i |
| store_vector_element %pos, 1u, %52 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| ret vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| } |
| } |
| %main_1 = func():void { |
| $B9: { |
| %pos_1:ptr<function, vec2<f32>, read_write> = var |
| %ipos:ptr<function, vec2<i32>, read_write> = var |
| %param:ptr<function, vec2<i32>, read_write> = var |
| %57:vec4<f32> = load %gl_FragCoord |
| %58:vec2<f32> = swizzle %57, xy |
| %59:ptr<uniform, vec2<f32>, read> = access %x_13, 0u |
| %60:vec2<f32> = load %59 |
| %61:vec2<f32> = div %58, %60 |
| store %pos_1, %61 |
| %62:f32 = load_vector_element %pos_1, 0u |
| %63:f32 = mul %62, 256.0f |
| %64:i32 = call %tint_f32_to_i32, %63 |
| %66:i32 = let %64 |
| %67:f32 = load_vector_element %pos_1, 1u |
| %68:f32 = mul %67, 256.0f |
| %69:i32 = call %tint_f32_to_i32, %68 |
| %70:vec2<i32> = construct %66, %69 |
| store %ipos, %70 |
| %71:vec2<i32> = load %ipos |
| store %param, %71 |
| %72:vec4<f32> = call %trace_vi2_, %param |
| %x_220:vec4<f32> = let %72 |
| store %x_GLF_color, %x_220 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B10: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %76:void = call %main_1 |
| %77:vec4<f32> = load %x_GLF_color |
| %78:main_out = construct %77 |
| ret %78 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B11: { |
| %80:i32 = convert %value |
| %81:bool = gte %value, -2147483648.0f |
| %82:i32 = select -2147483648i, %80, %81 |
| %83:bool = lte %value, 2147483520.0f |
| %84:i32 = select 2147483647i, %82, %83 |
| ret %84 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |