#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
layout(r32i) uniform highp iimage2D tex; | |
void foo() { | |
{ | |
int i = 0; | |
while (true) { | |
if (!((i < 3))) { | |
break; | |
} | |
{ | |
} | |
{ | |
imageStore(tex, ivec2(0), ivec4(0)); | |
} | |
} | |
} | |
} | |