Roll vulkan-deps from 0ff27c013279 to e4bb9d29351f (20 revisions)

https://chromium.googlesource.com/vulkan-deps.git/+log/0ff27c013279..e4bb9d29351f

Also rolling transitive DEPS:
  https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/be4ee7d0e3bfd151bfda7b3a8e03f8c49c55ed7b..b888ebcee8ffaa59536b5f33277936536249d9be
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers/+log/9a46274d2ef215d3c258ed4d1863bff4514fa316..7168a5ad041f6b6b9170f027c7417f98a2056ff0
  https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/045c1b251a9f980de0e40c4877ca3011fddfbb48..0498065e0c85dc98e48ed87daf6a3c6104627ad8
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers/+log/75ad707a587e1469fb53a901b9b68fe9f6fbc11f..b11eecd68fb4b770f30fe2c9da522ff966f95b1e
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/c913466fdc5004584890f89ff91121bdb2ffd4ba..f83d00c4898803e65f511a2c7921d6e8434cdc2b
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools/+log/60b640cb931814fcc6dabe4fc61f4738c56579f6..e4fb76dc08f139df0436e9c3031f75be5e1f6264
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Utility-Libraries/+log/49ac28931f28bffaa3cd73dc4ad997284d574962..03e1445cc7cce22baeeef8eff7bb934362d040eb
  https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/e2d41fdd5ac2b0138112b61bd6eed0e0bb0ea693..5fb2b43aaaf59e69937cb3bbeb983ce65dad4170

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC shrekshao@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: I71e58bfa2ab0a0aa00d020f89be80ca084650896
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244656
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
10 files changed
tree: aaee97c7e6fec82501e658f10c88d1183a74ea5f
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.