|author||Yunchao He <email@example.com>||Mon Jan 11 18:04:12 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Mon Jan 11 18:04:12 2021 +0000|
Add more constants for max texture sizes Currently we only implemented 2D and 2DArray texture. kMaxTextureSize is actually for 2D texture only. This patch adds a few more constants for texture size for 1D and 3D textures, and changes kMaxTextureSize to kMaxTextureDimension2D. Bug: dawn:558 Change-Id: I9088dd7c060dc096a65abea37c7fb01f760524e9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36540 Reviewed-by: Kai Ninomiya <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Yunchao He <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.