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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/HeapD3D12.h"
namespace dawn_native { namespace d3d12 {
Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size)
: Pageable(std::move(d3d12Pageable), memorySegment, size) {
mD3d12Pageable.As(&mD3d12Heap);
}
// This function should only be used when mD3D12Pageable was initialized from a
// ID3D12Pageable that was initially created as an ID3D12Heap (i.e. SubAllocation). If the
// ID3D12Pageable was initially created as an ID3D12Resource (i.e. DirectAllocation), then
// use GetD3D12Pageable().
ID3D12Heap* Heap::GetD3D12Heap() const {
return mD3d12Heap.Get();
}
}} // namespace dawn_native::d3d12