commit | 0368d97577d5bc6abd79934b9e441e871400393d | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jun 13 17:05:19 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 13 17:05:19 2024 +0000 |
tree | 75bbcf56e931eced593fb2b31b6104af9a09169f | |
parent | 3052b3c24353ed7b4e3f12048cd20401cfc316bc [diff] |
[msl] Add polyfill for textureNumLayers Add MSL member function definitions for get_array_size(). Bug: 42251016 Change-Id: I82390514080128d5533b20b84c2d6688f6161451 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193324 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.