| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_D3D12_BINDGROUPD3D12_H_ |
| #define BACKEND_D3D12_BINDGROUPD3D12_H_ |
| |
| #include "common/BindGroup.h" |
| |
| #include "d3d12_platform.h" |
| |
| #include "DescriptorHeapAllocator.h" |
| |
| namespace backend { |
| namespace d3d12 { |
| |
| class Device; |
| |
| class BindGroup : public BindGroupBase { |
| public: |
| BindGroup(Device* device, BindGroupBuilder* builder); |
| |
| void RecordDescriptors(const DescriptorHeapHandle &cbvSrvUavHeapStart, uint32_t* cbvUavSrvHeapOffset, const DescriptorHeapHandle &samplerHeapStart, uint32_t* samplerHeapOffset, uint64_t serial); |
| uint32_t GetCbvUavSrvHeapOffset() const; |
| uint32_t GetSamplerHeapOffset() const; |
| uint64_t GetHeapSerial() const; |
| |
| private: |
| Device* device; |
| uint32_t cbvUavSrvHeapOffset; |
| uint32_t samplerHeapOffset; |
| uint32_t cbvUavSrvCount = 0; |
| uint32_t samplerCount = 0; |
| uint64_t heapSerial = 0; |
| }; |
| |
| } |
| } |
| |
| #endif // BACKEND_D3D12_BINDGROUPD3D12_H_ |