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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/RenderBundleEncoder.h"
#include "dawn_native/CommandValidation.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/Format.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/ValidationUtils_autogen.h"
#include "dawn_platform/DawnPlatform.h"
#include "dawn_platform/tracing/TraceEvent.h"
namespace dawn_native {
MaybeError ValidateColorAttachmentFormat(const DeviceBase* device,
wgpu::TextureFormat textureFormat) {
DAWN_TRY(ValidateTextureFormat(textureFormat));
const Format* format = nullptr;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat));
if (!format->IsColor() || !format->isRenderable) {
return DAWN_VALIDATION_ERROR(
"The color attachment texture format is not color renderable");
}
return {};
}
MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device,
wgpu::TextureFormat textureFormat) {
DAWN_TRY(ValidateTextureFormat(textureFormat));
const Format* format = nullptr;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat));
if (!format->HasDepthOrStencil() || !format->isRenderable) {
return DAWN_VALIDATION_ERROR(
"The depth stencil attachment texture format is not a renderable depth/stencil "
"format");
}
return {};
}
MaybeError ValidateRenderBundleEncoderDescriptor(
const DeviceBase* device,
const RenderBundleEncoderDescriptor* descriptor) {
if (!IsValidSampleCount(descriptor->sampleCount)) {
return DAWN_VALIDATION_ERROR("Sample count is not supported");
}
if (descriptor->colorFormatsCount > kMaxColorAttachments) {
return DAWN_VALIDATION_ERROR("Color formats count exceeds maximum");
}
if (descriptor->colorFormatsCount == 0 &&
descriptor->depthStencilFormat == wgpu::TextureFormat::Undefined) {
return DAWN_VALIDATION_ERROR("Should have at least one attachment format");
}
for (uint32_t i = 0; i < descriptor->colorFormatsCount; ++i) {
DAWN_TRY(ValidateColorAttachmentFormat(device, descriptor->colorFormats[i]));
}
if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) {
DAWN_TRY(ValidateDepthStencilAttachmentFormat(device, descriptor->depthStencilFormat));
}
return {};
}
RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device,
const RenderBundleEncoderDescriptor* descriptor)
: RenderEncoderBase(device,
&mBundleEncodingContext,
device->GetOrCreateAttachmentState(descriptor)),
mBundleEncodingContext(device, this) {
}
RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag)
: RenderEncoderBase(device, &mBundleEncodingContext, errorTag),
mBundleEncodingContext(device, this) {
}
// static
Ref<RenderBundleEncoder> RenderBundleEncoder::Create(
DeviceBase* device,
const RenderBundleEncoderDescriptor* descriptor) {
return AcquireRef(new RenderBundleEncoder(device, descriptor));
}
// static
RenderBundleEncoder* RenderBundleEncoder::MakeError(DeviceBase* device) {
return new RenderBundleEncoder(device, ObjectBase::kError);
}
CommandIterator RenderBundleEncoder::AcquireCommands() {
return mBundleEncodingContext.AcquireCommands();
}
RenderBundleBase* RenderBundleEncoder::APIFinish(const RenderBundleDescriptor* descriptor) {
RenderBundleBase* result = nullptr;
if (GetDevice()->ConsumedError(FinishImpl(descriptor), &result)) {
return RenderBundleBase::MakeError(GetDevice());
}
return result;
}
ResultOrError<RenderBundleBase*> RenderBundleEncoder::FinishImpl(
const RenderBundleDescriptor* descriptor) {
// Even if mBundleEncodingContext.Finish() validation fails, calling it will mutate the
// internal state of the encoding context. Subsequent calls to encode commands will generate
// errors.
DAWN_TRY(mBundleEncodingContext.Finish());
RenderPassResourceUsage usages = mUsageTracker.AcquireResourceUsage();
if (IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(this));
DAWN_TRY(ValidateProgrammableEncoderEnd());
DAWN_TRY(ValidateFinish(usages));
}
return new RenderBundleBase(this, descriptor, AcquireAttachmentState(), std::move(usages));
}
MaybeError RenderBundleEncoder::ValidateFinish(const RenderPassResourceUsage& usages) const {
TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish");
DAWN_TRY(GetDevice()->ValidateObject(this));
DAWN_TRY(ValidateSyncScopeResourceUsage(usages));
return {};
}
} // namespace dawn_native