| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_PAGEABLED3D12_H_ |
| #define DAWNNATIVE_D3D12_PAGEABLED3D12_H_ |
| |
| #include "common/LinkedList.h" |
| #include "dawn_native/D3D12Backend.h" |
| #include "dawn_native/IntegerTypes.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| // This class is used to represent ID3D12Pageable allocations, and also serves as a node within |
| // the ResidencyManager's LRU cache. This node is inserted into the LRU-cache when it is first |
| // allocated, and any time it is scheduled to be used by the GPU. This node is removed from the |
| // LRU cache when it is evicted from resident memory due to budget constraints, or when the |
| // pageable allocation is released. |
| class Pageable : public LinkNode<Pageable> { |
| public: |
| Pageable(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size); |
| ~Pageable(); |
| |
| ID3D12Pageable* GetD3D12Pageable() const; |
| |
| // We set mLastRecordingSerial to denote the serial this pageable was last recorded to be |
| // used. We must check this serial against the current serial when recording usages to |
| // ensure we do not process residency for this pageable multiple times. |
| ExecutionSerial GetLastUsage() const; |
| void SetLastUsage(ExecutionSerial serial); |
| |
| // The residency manager must know the last serial that any portion of the pageable was |
| // submitted to be used so that we can ensure this pageable stays resident in memory at |
| // least until that serial has completed. |
| ExecutionSerial GetLastSubmission() const; |
| void SetLastSubmission(ExecutionSerial serial); |
| |
| MemorySegment GetMemorySegment() const; |
| |
| uint64_t GetSize() const; |
| |
| bool IsInResidencyLRUCache() const; |
| |
| // In some scenarios, such as async buffer mapping or descriptor heaps, we must lock |
| // residency to ensure the pageable cannot be evicted. Because multiple buffers may be |
| // mapped in a single heap, we must track the number of resources currently locked. |
| void IncrementResidencyLock(); |
| void DecrementResidencyLock(); |
| bool IsResidencyLocked() const; |
| |
| protected: |
| ComPtr<ID3D12Pageable> mD3d12Pageable; |
| |
| private: |
| // mLastUsage denotes the last time this pageable was recorded for use. |
| ExecutionSerial mLastUsage = ExecutionSerial(0); |
| // mLastSubmission denotes the last time this pageable was submitted to the GPU. Note that |
| // although this variable often contains the same value as mLastUsage, it can differ in some |
| // situations. When some asynchronous APIs (like WriteBuffer) are called, mLastUsage is |
| // updated upon the call, but the backend operation is deferred until the next submission |
| // to the GPU. This makes mLastSubmission unique from mLastUsage, and allows us to |
| // accurately identify when a pageable can be evicted. |
| ExecutionSerial mLastSubmission = ExecutionSerial(0); |
| MemorySegment mMemorySegment; |
| uint32_t mResidencyLockRefCount = 0; |
| uint64_t mSize = 0; |
| }; |
| }} // namespace dawn_native::d3d12 |
| |
| #endif |