| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COMMON_VULKANPLATFORM_H_ |
| #define COMMON_VULKANPLATFORM_H_ |
| |
| #if !defined(DAWN_ENABLE_BACKEND_VULKAN) |
| # error "vulkan_platform.h included without the Vulkan backend enabled" |
| #endif |
| |
| #include "common/Platform.h" |
| |
| #include <cstddef> |
| #include <cstdint> |
| |
| // vulkan.h defines non-dispatchable handles to opaque pointers on 64bit architectures and uint64_t |
| // on 32bit architectures. This causes a problem in 32bit where the handles cannot be used to |
| // distinguish between overloads of the same function. |
| // Change the definition of non-dispatchable handles to be opaque structures containing a uint64_t |
| // and overload the comparison operators between themselves and VK_NULL_HANDLE (which will be |
| // redefined to be nullptr). This keeps the type-safety of having the handles be different types |
| // (like vulkan.h on 64 bit) but makes sure the types are different on 32 bit architectures. |
| |
| #if defined(DAWN_PLATFORM_64_BIT) |
| # define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \ |
| using object##Native = struct object##_T*; |
| #elif defined(DAWN_PLATFORM_32_BIT) |
| # define DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) using object##Native = uint64_t; |
| #else |
| # error "Unsupported platform" |
| #endif |
| |
| // Define a dummy Vulkan handle for use before we include vulkan.h |
| DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(VkSomeHandle) |
| |
| // Find out the alignment of native handles. Logically we would use alignof(VkSomeHandleNative) so |
| // why bother with the wrapper struct? It turns out that on Linux Intel x86 alignof(uint64_t) is 8 |
| // but alignof(struct{uint64_t a;}) is 4. This is because this Intel ABI doesn't say anything about |
| // double-word alignment so for historical reasons compilers violated the standard and use an |
| // alignment of 4 for uint64_t (and double) inside structures. |
| // See https://stackoverflow.com/questions/44877185 |
| // One way to get the alignment inside structures of a type is to look at the alignment of it |
| // wrapped in a structure. Hence VkSameHandleNativeWrappe |
| |
| template <typename T> |
| struct WrapperStruct { |
| T member; |
| }; |
| |
| template <typename T> |
| static constexpr size_t AlignOfInStruct = alignof(WrapperStruct<T>); |
| |
| static constexpr size_t kNativeVkHandleAlignment = AlignOfInStruct<VkSomeHandleNative>; |
| static constexpr size_t kUint64Alignment = AlignOfInStruct<VkSomeHandleNative>; |
| |
| // Simple handle types that supports "nullptr_t" as a 0 value. |
| template <typename Tag, typename HandleType> |
| class alignas(kNativeVkHandleAlignment) VkNonDispatchableHandle { |
| public: |
| // Default constructor and assigning of VK_NULL_HANDLE |
| VkNonDispatchableHandle() = default; |
| VkNonDispatchableHandle(std::nullptr_t) : mHandle(0) { |
| } |
| |
| // Use default copy constructor/assignment |
| VkNonDispatchableHandle(const VkNonDispatchableHandle<Tag, HandleType>& other) = default; |
| VkNonDispatchableHandle& operator=(const VkNonDispatchableHandle<Tag, HandleType>&) = default; |
| |
| // Comparisons between handles |
| bool operator==(VkNonDispatchableHandle<Tag, HandleType> other) { |
| return mHandle == other.mHandle; |
| } |
| bool operator!=(VkNonDispatchableHandle<Tag, HandleType> other) { |
| return mHandle != other.mHandle; |
| } |
| |
| // Comparisons between handles and VK_NULL_HANDLE |
| bool operator==(std::nullptr_t) { |
| return mHandle == 0; |
| } |
| bool operator!=(std::nullptr_t) { |
| return mHandle != 0; |
| } |
| |
| // The regular Vulkan handle type depends on the pointer width but is always 64 bits wide. |
| // - On 64bit it is an opaque pointer type, probably to help with type safety |
| // - On 32bit it is a uint64_t because pointers aren't wide enough (and non dispatchable |
| // handles can be optimized to not be pointer but contain GPU virtual addresses or the |
| // data in a packed form). |
| // Because of this we need two types of conversions from our handle type: to uint64_t and to |
| // the "native" Vulkan type that may not be an uint64_t |
| |
| static VkNonDispatchableHandle<Tag, HandleType> CreateFromU64(uint64_t handle) { |
| return {handle}; |
| } |
| |
| uint64_t GetU64() const { |
| return mHandle; |
| } |
| |
| #if defined(DAWN_PLATFORM_64_BIT) |
| static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) { |
| return CreateFromU64(static_cast<uint64_t>(reinterpret_cast<intptr_t>(handle))); |
| } |
| |
| HandleType GetHandle() const { |
| return mHandle; |
| } |
| #elif defined(DAWN_PLATFORM_32_BIT) |
| static VkNonDispatchableHandle<Tag, HandleType> CreateFromHandle(HandleType handle) { |
| return {handle}; |
| } |
| |
| HandleType GetHandle() const { |
| return mHandle; |
| } |
| #else |
| # error "Unsupported platform" |
| #endif |
| |
| private: |
| VkNonDispatchableHandle(uint64_t handle) : mHandle(handle) { |
| } |
| |
| uint64_t mHandle = 0; |
| }; |
| |
| #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) \ |
| struct VkTag##object; \ |
| DAWN_DEFINE_NATIVE_NON_DISPATCHABLE_HANDLE(object) \ |
| using object = VkNonDispatchableHandle<VkTag##object, object##Native>; \ |
| static_assert(sizeof(object) == sizeof(uint64_t), ""); \ |
| static_assert(alignof(object) == kUint64Alignment, ""); \ |
| static_assert(sizeof(object) == sizeof(object##Native), ""); \ |
| static_assert(alignof(object) == kNativeVkHandleAlignment, ""); |
| |
| # include <vulkan/vulkan.h> |
| |
| // VK_NULL_HANDLE is defined to 0 but we don't want our handle type to compare to arbitrary |
| // integers. Redefine VK_NULL_HANDLE to nullptr that has its own type. |
| # undef VK_NULL_HANDLE |
| # define VK_NULL_HANDLE nullptr |
| |
| // Remove windows.h macros after vulkan_platform's include of windows.h |
| #if defined(DAWN_PLATFORM_WINDOWS) |
| # include "common/windows_with_undefs.h" |
| #endif |
| |
| #endif // COMMON_VULKANPLATFORM_H_ |