| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/BindGroupLayout.h" |
| |
| #include "common/BitSetIterator.h" |
| #include "common/HashUtils.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| |
| #include <algorithm> |
| #include <functional> |
| #include <set> |
| |
| namespace dawn_native { |
| |
| MaybeError ValidateBindingTypeWithShaderStageVisibility( |
| wgpu::BindingType bindingType, |
| wgpu::ShaderStage shaderStageVisibility) { |
| // TODO(jiawei.shao@intel.com): support read-write storage textures. |
| switch (bindingType) { |
| case wgpu::BindingType::StorageBuffer: { |
| if ((shaderStageVisibility & wgpu::ShaderStage::Vertex) != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "storage buffer binding is not supported in vertex shader"); |
| } |
| break; |
| } |
| |
| case wgpu::BindingType::WriteonlyStorageTexture: { |
| if ((shaderStageVisibility & wgpu::ShaderStage::Vertex) != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "write-only storage texture binding is not supported in vertex shader"); |
| } |
| break; |
| } |
| |
| case wgpu::BindingType::StorageTexture: { |
| return DAWN_VALIDATION_ERROR("Read-write storage texture binding is not supported"); |
| } |
| |
| case wgpu::BindingType::UniformBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| break; |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateStorageTextureFormat(DeviceBase* device, |
| wgpu::BindingType bindingType, |
| wgpu::TextureFormat storageTextureFormat) { |
| switch (bindingType) { |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: { |
| if (storageTextureFormat == wgpu::TextureFormat::Undefined) { |
| return DAWN_VALIDATION_ERROR("Storage texture format is missing"); |
| } |
| DAWN_TRY(ValidateTextureFormat(storageTextureFormat)); |
| |
| const Format* format = nullptr; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureFormat)); |
| ASSERT(format != nullptr); |
| if (!format->supportsStorageUsage) { |
| return DAWN_VALIDATION_ERROR("The storage texture format is not supported"); |
| } |
| break; |
| } |
| |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::UniformBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::SampledTexture: |
| break; |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateStorageTextureViewDimension(wgpu::BindingType bindingType, |
| wgpu::TextureViewDimension dimension) { |
| switch (bindingType) { |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: { |
| break; |
| } |
| |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::UniformBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::SampledTexture: |
| return {}; |
| |
| case wgpu::BindingType::StorageTexture: |
| default: |
| UNREACHABLE(); |
| return {}; |
| } |
| |
| switch (dimension) { |
| case wgpu::TextureViewDimension::Cube: |
| case wgpu::TextureViewDimension::CubeArray: |
| return DAWN_VALIDATION_ERROR( |
| "Cube map and cube map texture views cannot be used as storage textures"); |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::e2D: |
| case wgpu::TextureViewDimension::e2DArray: |
| case wgpu::TextureViewDimension::e3D: |
| case wgpu::TextureViewDimension::Undefined: |
| return {}; |
| |
| default: |
| UNREACHABLE(); |
| return {}; |
| } |
| } |
| |
| MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device, |
| const BindGroupLayoutDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| std::set<BindingNumber> bindingsSet; |
| uint32_t dynamicUniformBufferCount = 0; |
| uint32_t dynamicStorageBufferCount = 0; |
| for (uint32_t i = 0; i < descriptor->entryCount; ++i) { |
| const BindGroupLayoutEntry& entry = descriptor->entries[i]; |
| BindingNumber bindingNumber = BindingNumber(entry.binding); |
| |
| DAWN_TRY(ValidateShaderStage(entry.visibility)); |
| DAWN_TRY(ValidateBindingType(entry.type)); |
| DAWN_TRY(ValidateTextureComponentType(entry.textureComponentType)); |
| |
| if (entry.viewDimension != wgpu::TextureViewDimension::Undefined) { |
| DAWN_TRY(ValidateTextureViewDimension(entry.viewDimension)); |
| } |
| |
| if (bindingsSet.count(bindingNumber) != 0) { |
| return DAWN_VALIDATION_ERROR("some binding index was specified more than once"); |
| } |
| |
| DAWN_TRY(ValidateBindingTypeWithShaderStageVisibility(entry.type, entry.visibility)); |
| |
| DAWN_TRY(ValidateStorageTextureFormat(device, entry.type, entry.storageTextureFormat)); |
| |
| DAWN_TRY(ValidateStorageTextureViewDimension(entry.type, entry.viewDimension)); |
| |
| switch (entry.type) { |
| case wgpu::BindingType::UniformBuffer: |
| if (entry.hasDynamicOffset) { |
| ++dynamicUniformBufferCount; |
| } |
| break; |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| if (entry.hasDynamicOffset) { |
| ++dynamicStorageBufferCount; |
| } |
| break; |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: |
| if (entry.hasDynamicOffset) { |
| return DAWN_VALIDATION_ERROR("Samplers and textures cannot be dynamic"); |
| } |
| break; |
| case wgpu::BindingType::StorageTexture: |
| return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)"); |
| } |
| |
| if (entry.multisampled) { |
| return DAWN_VALIDATION_ERROR( |
| "BindGroupLayoutEntry::multisampled must be false (for now)"); |
| } |
| |
| bindingsSet.insert(bindingNumber); |
| } |
| |
| if (bindingsSet.size() > kMaxBindingsPerGroup) { |
| return DAWN_VALIDATION_ERROR("The number of bindings exceeds kMaxBindingsPerGroup."); |
| } |
| |
| if (dynamicUniformBufferCount > kMaxDynamicUniformBufferCount) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of dynamic uniform buffer exceeds the maximum value"); |
| } |
| |
| if (dynamicStorageBufferCount > kMaxDynamicStorageBufferCount) { |
| return DAWN_VALIDATION_ERROR( |
| "The number of dynamic storage buffer exceeds the maximum value"); |
| } |
| |
| return {}; |
| } |
| |
| namespace { |
| |
| void HashCombineBindingInfo(size_t* hash, const BindingInfo& info) { |
| HashCombine(hash, info.hasDynamicOffset, info.multisampled, info.visibility, info.type, |
| info.textureComponentType, info.viewDimension, info.storageTextureFormat); |
| } |
| |
| bool operator!=(const BindingInfo& a, const BindingInfo& b) { |
| return a.hasDynamicOffset != b.hasDynamicOffset || // |
| a.multisampled != b.multisampled || // |
| a.visibility != b.visibility || // |
| a.type != b.type || // |
| a.textureComponentType != b.textureComponentType || // |
| a.viewDimension != b.viewDimension || // |
| a.storageTextureFormat != b.storageTextureFormat; |
| } |
| |
| bool IsBufferBinding(wgpu::BindingType bindingType) { |
| switch (bindingType) { |
| case wgpu::BindingType::UniformBuffer: |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| return true; |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::StorageTexture: |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: |
| return false; |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool SortBindingsCompare(const BindGroupLayoutEntry& a, const BindGroupLayoutEntry& b) { |
| const bool aIsBuffer = IsBufferBinding(a.type); |
| const bool bIsBuffer = IsBufferBinding(b.type); |
| if (aIsBuffer != bIsBuffer) { |
| // Always place buffers first. |
| return aIsBuffer; |
| } else { |
| if (aIsBuffer) { |
| ASSERT(bIsBuffer); |
| if (a.hasDynamicOffset != b.hasDynamicOffset) { |
| // Buffers with dynamic offsets should come before those without. |
| // This makes it easy to iterate over the dynamic buffer bindings |
| // [0, dynamicBufferCount) during validation. |
| return a.hasDynamicOffset; |
| } |
| if (a.hasDynamicOffset) { |
| ASSERT(b.hasDynamicOffset); |
| ASSERT(a.binding != b.binding); |
| // Above, we ensured that dynamic buffers are first. Now, ensure that |
| // dynamic buffer bindings are in increasing order. This is because dynamic |
| // buffer offsets are applied in increasing order of binding number. |
| return a.binding < b.binding; |
| } |
| } |
| // Otherwise, sort by type. |
| if (a.type != b.type) { |
| return a.type < b.type; |
| } |
| } |
| if (a.visibility != b.visibility) { |
| return a.visibility < b.visibility; |
| } |
| if (a.multisampled != b.multisampled) { |
| return a.multisampled < b.multisampled; |
| } |
| if (a.viewDimension != b.viewDimension) { |
| return a.viewDimension < b.viewDimension; |
| } |
| if (a.textureComponentType != b.textureComponentType) { |
| return a.textureComponentType < b.textureComponentType; |
| } |
| if (a.storageTextureFormat != b.storageTextureFormat) { |
| return a.storageTextureFormat < b.storageTextureFormat; |
| } |
| return false; |
| } |
| |
| // This is a utility function to help ASSERT that the BGL-binding comparator places buffers |
| // first. |
| bool CheckBufferBindingsFirst(const BindingInfo* bindings, BindingIndex count) { |
| ASSERT(count <= kMaxBindingsPerGroup); |
| |
| BindingIndex lastBufferIndex = 0; |
| BindingIndex firstNonBufferIndex = std::numeric_limits<BindingIndex>::max(); |
| for (BindingIndex i = 0; i < count; ++i) { |
| if (IsBufferBinding(bindings[i].type)) { |
| lastBufferIndex = std::max(i, lastBufferIndex); |
| } else { |
| firstNonBufferIndex = std::min(i, firstNonBufferIndex); |
| } |
| } |
| |
| // If there are no buffers, then |lastBufferIndex| is initialized to 0 and |
| // |firstNonBufferIndex| gets set to 0. |
| return firstNonBufferIndex >= lastBufferIndex; |
| } |
| |
| } // namespace |
| |
| // BindGroupLayoutBase |
| |
| BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, |
| const BindGroupLayoutDescriptor* descriptor) |
| : CachedObject(device), mBindingCount(descriptor->entryCount) { |
| std::vector<BindGroupLayoutEntry> sortedBindings( |
| descriptor->entries, descriptor->entries + descriptor->entryCount); |
| |
| std::sort(sortedBindings.begin(), sortedBindings.end(), SortBindingsCompare); |
| |
| for (BindingIndex i = 0; i < mBindingCount; ++i) { |
| const BindGroupLayoutEntry& binding = sortedBindings[i]; |
| mBindingInfo[i].type = binding.type; |
| mBindingInfo[i].visibility = binding.visibility; |
| mBindingInfo[i].textureComponentType = |
| Format::TextureComponentTypeToFormatType(binding.textureComponentType); |
| mBindingInfo[i].storageTextureFormat = binding.storageTextureFormat; |
| |
| switch (binding.type) { |
| case wgpu::BindingType::UniformBuffer: |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| // Buffers must be contiguously packed at the start of the binding info. |
| ASSERT(mBufferCount == i); |
| ++mBufferCount; |
| break; |
| default: |
| break; |
| } |
| |
| if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) { |
| mBindingInfo[i].viewDimension = wgpu::TextureViewDimension::e2D; |
| } else { |
| mBindingInfo[i].viewDimension = binding.viewDimension; |
| } |
| |
| mBindingInfo[i].multisampled = binding.multisampled; |
| mBindingInfo[i].hasDynamicOffset = binding.hasDynamicOffset; |
| if (binding.hasDynamicOffset) { |
| switch (binding.type) { |
| case wgpu::BindingType::UniformBuffer: |
| ++mDynamicUniformBufferCount; |
| break; |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| ++mDynamicStorageBufferCount; |
| break; |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::StorageTexture: |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| case wgpu::BindingType::WriteonlyStorageTexture: |
| UNREACHABLE(); |
| break; |
| } |
| } |
| |
| const auto& it = mBindingMap.emplace(BindingNumber(binding.binding), i); |
| ASSERT(it.second); |
| } |
| ASSERT(CheckBufferBindingsFirst(mBindingInfo.data(), mBindingCount)); |
| } |
| |
| BindGroupLayoutBase::BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : CachedObject(device, tag) { |
| } |
| |
| BindGroupLayoutBase::~BindGroupLayoutBase() { |
| // Do not uncache the actual cached object if we are a blueprint |
| if (IsCachedReference()) { |
| GetDevice()->UncacheBindGroupLayout(this); |
| } |
| } |
| |
| // static |
| BindGroupLayoutBase* BindGroupLayoutBase::MakeError(DeviceBase* device) { |
| return new BindGroupLayoutBase(device, ObjectBase::kError); |
| } |
| |
| const BindGroupLayoutBase::BindingMap& BindGroupLayoutBase::GetBindingMap() const { |
| ASSERT(!IsError()); |
| return mBindingMap; |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetBindingIndex(BindingNumber bindingNumber) const { |
| ASSERT(!IsError()); |
| const auto& it = mBindingMap.find(bindingNumber); |
| ASSERT(it != mBindingMap.end()); |
| return it->second; |
| } |
| |
| size_t BindGroupLayoutBase::HashFunc::operator()(const BindGroupLayoutBase* bgl) const { |
| size_t hash = 0; |
| // std::map is sorted by key, so two BGLs constructed in different orders |
| // will still hash the same. |
| for (const auto& it : bgl->mBindingMap) { |
| HashCombine(&hash, it.first, it.second); |
| HashCombineBindingInfo(&hash, bgl->mBindingInfo[it.second]); |
| } |
| return hash; |
| } |
| |
| bool BindGroupLayoutBase::EqualityFunc::operator()(const BindGroupLayoutBase* a, |
| const BindGroupLayoutBase* b) const { |
| if (a->GetBindingCount() != b->GetBindingCount()) { |
| return false; |
| } |
| for (BindingIndex i = 0; i < a->GetBindingCount(); ++i) { |
| if (a->mBindingInfo[i] != b->mBindingInfo[i]) { |
| return false; |
| } |
| } |
| return a->mBindingMap == b->mBindingMap; |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetBindingCount() const { |
| return mBindingCount; |
| } |
| |
| BindingIndex BindGroupLayoutBase::GetDynamicBufferCount() const { |
| return mDynamicStorageBufferCount + mDynamicUniformBufferCount; |
| } |
| |
| uint32_t BindGroupLayoutBase::GetDynamicUniformBufferCount() const { |
| return mDynamicUniformBufferCount; |
| } |
| |
| uint32_t BindGroupLayoutBase::GetDynamicStorageBufferCount() const { |
| return mDynamicStorageBufferCount; |
| } |
| |
| size_t BindGroupLayoutBase::GetBindingDataSize() const { |
| // | ------ buffer-specific ----------| ------------ object pointers -------------| |
| // | --- offsets + sizes -------------| --------------- Ref<ObjectBase> ----------| |
| size_t objectPointerStart = mBufferCount * sizeof(BufferBindingData); |
| ASSERT(IsAligned(objectPointerStart, alignof(Ref<ObjectBase>))); |
| return objectPointerStart + mBindingCount * sizeof(Ref<ObjectBase>); |
| } |
| |
| BindGroupLayoutBase::BindingDataPointers BindGroupLayoutBase::ComputeBindingDataPointers( |
| void* dataStart) const { |
| BufferBindingData* bufferData = reinterpret_cast<BufferBindingData*>(dataStart); |
| auto bindings = reinterpret_cast<Ref<ObjectBase>*>(bufferData + mBufferCount); |
| |
| ASSERT(IsPtrAligned(bufferData, alignof(BufferBindingData))); |
| ASSERT(IsPtrAligned(bindings, alignof(Ref<ObjectBase>))); |
| |
| return {bufferData, bindings}; |
| } |
| |
| } // namespace dawn_native |