commit | 03b69ff573625d1ad6c856d5bec0a5ef77ad1d07 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Jan 19 02:54:07 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 19 02:54:07 2023 +0000 |
tree | df5a3f39ecc921925fab191b336bedcb57778383 | |
parent | 44e9db386675c8157c957935b3273e430c5a47a0 [diff] |
Delete StagingBuffer in favor of mappable buffers This CL removes StagingBuffer to start to unify implementation code paths for WriteTexture/Buffer and CopyBufferToTexture/Buffer. This will help implementing a buffer-to-stencil copy workaround. Bug: dawn:1389 Change-Id: Ieb23b8d871f14544ef01445a495dc1077274c9f2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117167 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.