blob: 4b10b99acb74bfbaee91c3ca4a046be338a6f02b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void frexp_d06c2c() {
int2 arg_1 = 0;
float2 res = frexp(float2(), *(&(arg_1)));
}
vertex tint_symbol vertex_main() {
frexp_d06c2c();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
frexp_d06c2c();
return;
}
kernel void compute_main() {
frexp_d06c2c();
return;
}