blob: 5b7adae3aef3ce880920147c9067608bc29418dc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void frexp_e061dd() {
int arg_1 = 0;
float res = frexp(1.0f, *(&(arg_1)));
}
vertex tint_symbol vertex_main() {
frexp_e061dd();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
frexp_e061dd();
return;
}
kernel void compute_main() {
frexp_e061dd();
return;
}