blob: 18b342a691d9e3d543de4c2ca03a641d00c64987 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_RESOURCEHEAPD3D12_H_
#define DAWNNATIVE_D3D12_RESOURCEHEAPD3D12_H_
#include "dawn_native/ResourceHeap.h"
#include "dawn_native/d3d12/d3d12_platform.h"
namespace dawn_native { namespace d3d12 {
// Wrapper for physical memory used with or without a resource object.
class ResourceHeap : public ResourceHeapBase {
public:
ResourceHeap(ComPtr<ID3D12Resource> resource);
~ResourceHeap() = default;
ComPtr<ID3D12Resource> GetD3D12Resource() const;
D3D12_GPU_VIRTUAL_ADDRESS GetGPUPointer() const;
private:
ComPtr<ID3D12Resource> mResource;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_RESOURCEHEAPD3D12_H_