blob: d4ded52db3f076ebb6951b678df50e795ba3fef1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct MyStruct {
float f1;
};
constant int v1 = 1;
constant uint v2 = 1u;
constant float v3 = 1.0f;
constant int3 v4 = int3(1);
constant uint3 v5 = uint3(1u);
constant float3 v6 = float3(1.0f);
constant float3x3 v7 = float3x3(float3(1.0f), float3(1.0f), float3(1.0f));
constant MyStruct v8 = {};
constant tint_array<float, 10> v9 = tint_array<float, 10>{};
struct tint_symbol_1 {
float4 value [[color(0)]];
};
float4 tint_symbol_inner() {
return float4(0.0f);
}
fragment tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}