commit | 041385e9ebafb4bc1abe5522c8a0fab0b19ac9c9 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Sep 06 01:05:56 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 06 01:05:56 2023 +0000 |
tree | 497db84350c938d12c20163d983a0c7fdcf613de | |
parent | 8a15bb12b0be03d9850cb59a2d16ec5deb066189 [diff] |
Enable ReadOnlyStorageTextureInFragmentShader on ANGLE This patch enables ReadOnlyStorageTextureInFragmentShader on ANGLE after all the related fixes are rolled into ANGLE. Note that we need to implement read-only storage texture as sampled texture in vertex shader to get ReadOnlyStorageTextureInVertexShader pass on ANGLE. Bug: dawn:1972 Test: dawn_end2end_tests Change-Id: I952f2bc2700b764596c7c6ac185b0e9f0998a8a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/149307 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.