commit | 48992dba4001230029584b9dc3a26695054cdf8e | [log] [tgz] |
---|---|---|
author | Quyen Le <lehoangquyen@chromium.org> | Thu May 29 11:10:32 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu May 29 11:10:32 2025 -0700 |
tree | 5407b4383ed206b10f798e1cf7266d1d418308dd | |
parent | 320ddf09618c05d3796f8504ecf8b1b9fb0b9d47 [diff] |
Revert "D3D11: Manage builtin variables with ImmediateConstantTracker" This reverts commit 6547ea2af9ffd3502f3e7e4873089f20a9b1d270. Reason for revert: Cause corruption in Graphite rendering on D3D11. Possibly the built-in variables (firstVertex, firstInstance) were not passed to shaders correctly. Original change's description: > D3D11: Manage builtin variables with ImmediateConstantTracker > > This CL replaces write to uniform buffer mechanism with > ImmediateConstantTracker to manage builtin variables in D3D11 backend. > > It is the base to switch to use ImmediateConstants to support internal > immediate constants. > > Bug:366291600 > > Change-Id: I2db6560cbcae29acd9fd088fcd8503d842433bf8 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/238474 > Reviewed-by: Quyen Le <lehoangquyen@chromium.org> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: 366291600 Change-Id: I7f16142dfe6d6d3465e063049d2c36ecf65a10d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/244414 Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.