| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/WGPUHelpers.h" |
| |
| #include <array> |
| |
| class ComputeCopyStorageBufferTests : public DawnTest { |
| public: |
| static constexpr int kInstances = 4; |
| static constexpr int kUintsPerInstance = 4; |
| static constexpr int kNumUints = kInstances * kUintsPerInstance; |
| |
| void BasicTest(const char* shader); |
| }; |
| |
| void ComputeCopyStorageBufferTests::BasicTest(const char* shader) { |
| // Set up shader and pipeline |
| auto module = utils::CreateShaderModule(device, shader); |
| |
| wgpu::ComputePipelineDescriptor csDesc; |
| csDesc.computeStage.module = module; |
| csDesc.computeStage.entryPoint = "main"; |
| |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc); |
| |
| // Set up src storage buffer |
| wgpu::BufferDescriptor srcDesc; |
| srcDesc.size = kNumUints * sizeof(uint32_t); |
| srcDesc.usage = |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer src = device.CreateBuffer(&srcDesc); |
| |
| std::array<uint32_t, kNumUints> expected; |
| for (uint32_t i = 0; i < kNumUints; ++i) { |
| expected[i] = (i + 1u) * 0x11111111u; |
| } |
| queue.WriteBuffer(src, 0, expected.data(), sizeof(expected)); |
| EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), src, 0, kNumUints); |
| |
| // Set up dst storage buffer |
| wgpu::BufferDescriptor dstDesc; |
| dstDesc.size = kNumUints * sizeof(uint32_t); |
| dstDesc.usage = |
| wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; |
| wgpu::Buffer dst = device.CreateBuffer(&dstDesc); |
| |
| std::array<uint32_t, kNumUints> zero{}; |
| queue.WriteBuffer(dst, 0, zero.data(), sizeof(zero)); |
| |
| // Set up bind group and issue dispatch |
| wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), |
| { |
| {0, src, 0, kNumUints * sizeof(uint32_t)}, |
| {1, dst, 0, kNumUints * sizeof(uint32_t)}, |
| }); |
| |
| wgpu::CommandBuffer commands; |
| { |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); |
| pass.SetPipeline(pipeline); |
| pass.SetBindGroup(0, bindGroup); |
| pass.Dispatch(kInstances); |
| pass.EndPass(); |
| |
| commands = encoder.Finish(); |
| } |
| |
| queue.Submit(1, &commands); |
| |
| EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), dst, 0, kNumUints); |
| } |
| |
| // Test that a trivial compute-shader memcpy implementation works. |
| TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) { |
| BasicTest(R"( |
| [[block]] struct Buf1 { |
| s : array<vec4<u32>, 4>; |
| }; |
| [[block]] struct Buf2 { |
| s : array<vec4<u32>, 4>; |
| }; |
| |
| // TODO(crbug.com/tint/386): Use the same struct type |
| [[set(0), binding(0)]] var<storage> src : [[access(read_write)]] Buf1; |
| [[set(0), binding(1)]] var<storage> dst : [[access(read_write)]] Buf2; |
| |
| [[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>; |
| |
| [[stage(compute)]] fn main() -> void { |
| var index : u32 = GlobalInvocationID.x; |
| if (index >= 4u) { return; } |
| dst.s[index] = src.s[index]; |
| })"); |
| } |
| |
| // Test that a slightly-less-trivial compute-shader memcpy implementation works. |
| TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) { |
| // TODO(crbug.com/tint/683): internal compiler error: TINT_UNIMPLEMENTED |
| DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator")); |
| |
| BasicTest(R"( |
| struct S { |
| a : vec2<u32>; |
| b : vec2<u32>; |
| }; |
| |
| [[block]] struct Buf1 { |
| s : array<S, 4>; |
| }; |
| [[block]] struct Buf2 { |
| s : array<S, 4>; |
| }; |
| |
| // TODO(crbug.com/tint/386): Use the same struct type |
| [[set(0), binding(0)]] var<storage> src : [[access(read_write)]] Buf1; |
| [[set(0), binding(1)]] var<storage> dst : [[access(read_write)]] Buf2; |
| |
| [[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>; |
| |
| [[stage(compute)]] fn main() -> void { |
| var index : u32 = GlobalInvocationID.x; |
| if (index >= 4u) { return; } |
| dst.s[index] = src.s[index]; |
| })"); |
| } |
| |
| // Test that a trivial compute-shader memcpy implementation works. |
| TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) { |
| // TODO(crbug.com/tint/682): error: runtime array not supported yet |
| DAWN_SKIP_TEST_IF(IsD3D12() && HasToggleEnabled("use_tint_generator")); |
| |
| BasicTest(R"( |
| [[block]] struct Buf1 { |
| s : array<vec4<u32>>; |
| }; |
| [[block]] struct Buf2 { |
| s : array<vec4<u32>>; |
| }; |
| |
| // TODO(crbug.com/tint/386): Use the same struct type |
| [[set(0), binding(0)]] var<storage> src : [[access(read_write)]] Buf1; |
| [[set(0), binding(1)]] var<storage> dst : [[access(read_write)]] Buf2; |
| |
| [[builtin(global_invocation_id)]] var<in> GlobalInvocationID : vec3<u32>; |
| |
| [[stage(compute)]] fn main() -> void { |
| var index : u32 = GlobalInvocationID.x; |
| if (index >= 4u) { return; } |
| dst.s[index] = src.s[index]; |
| })"); |
| } |
| |
| DAWN_INSTANTIATE_TEST(ComputeCopyStorageBufferTests, |
| D3D12Backend(), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |