| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| #define EXPECT_CACHE_HIT(N, statement) \ |
| do { \ |
| size_t before = mPersistentCache.mHitCount; \ |
| statement; \ |
| FlushWire(); \ |
| size_t after = mPersistentCache.mHitCount; \ |
| EXPECT_EQ(N, after - before); \ |
| } while (0) |
| |
| // FakePersistentCache implements a in-memory persistent cache. |
| class FakePersistentCache : public dawn_platform::CachingInterface { |
| public: |
| // PersistentCache API |
| void StoreData(const WGPUDevice device, |
| const void* key, |
| size_t keySize, |
| const void* value, |
| size_t valueSize) override { |
| if (mIsDisabled) |
| return; |
| const std::string keyStr(reinterpret_cast<const char*>(key), keySize); |
| |
| const uint8_t* value_start = reinterpret_cast<const uint8_t*>(value); |
| std::vector<uint8_t> entry_value(value_start, value_start + valueSize); |
| |
| EXPECT_TRUE(mCache.insert({keyStr, std::move(entry_value)}).second); |
| } |
| |
| size_t LoadData(const WGPUDevice device, |
| const void* key, |
| size_t keySize, |
| void* value, |
| size_t valueSize) override { |
| const std::string keyStr(reinterpret_cast<const char*>(key), keySize); |
| auto entry = mCache.find(keyStr); |
| if (entry == mCache.end()) { |
| return 0; |
| } |
| if (valueSize >= entry->second.size()) { |
| memcpy(value, entry->second.data(), entry->second.size()); |
| } |
| mHitCount++; |
| return entry->second.size(); |
| } |
| |
| using Blob = std::vector<uint8_t>; |
| using FakeCache = std::unordered_map<std::string, Blob>; |
| |
| FakeCache mCache; |
| |
| size_t mHitCount = 0; |
| bool mIsDisabled = false; |
| }; |
| |
| // Test platform that only supports caching. |
| class DawnTestPlatform : public dawn_platform::Platform { |
| public: |
| DawnTestPlatform(dawn_platform::CachingInterface* cachingInterface) |
| : mCachingInterface(cachingInterface) { |
| } |
| ~DawnTestPlatform() override = default; |
| |
| dawn_platform::CachingInterface* GetCachingInterface(const void* fingerprint, |
| size_t fingerprintSize) override { |
| return mCachingInterface; |
| } |
| |
| dawn_platform::CachingInterface* mCachingInterface = nullptr; |
| }; |
| |
| class D3D12CachingTests : public DawnTest { |
| protected: |
| std::unique_ptr<dawn_platform::Platform> CreateTestPlatform() override { |
| return std::make_unique<DawnTestPlatform>(&mPersistentCache); |
| } |
| |
| FakePersistentCache mPersistentCache; |
| }; |
| |
| // Test that duplicate WGSL still re-compiles HLSL even when the cache is not enabled. |
| TEST_P(D3D12CachingTests, SameShaderNoCache) { |
| mPersistentCache.mIsDisabled = true; |
| |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[builtin(position)]] var<out> Position : vec4<f32>; |
| |
| [[stage(vertex)]] fn vertex_main() -> void { |
| Position = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| [[location(0)]] var<out> outColor : vec4<f32>; |
| |
| [[stage(fragment)]] fn fragment_main() -> void { |
| outColor = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| )"); |
| |
| // Store the WGSL shader into the cache. |
| { |
| utils::ComboRenderPipelineDescriptor2 desc; |
| desc.vertex.module = module; |
| desc.vertex.entryPoint = "vertex_main"; |
| desc.cFragment.module = module; |
| desc.cFragment.entryPoint = "fragment_main"; |
| |
| EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc)); |
| } |
| |
| EXPECT_EQ(mPersistentCache.mCache.size(), 0u); |
| |
| // Load the same WGSL shader from the cache. |
| { |
| utils::ComboRenderPipelineDescriptor2 desc; |
| desc.vertex.module = module; |
| desc.vertex.entryPoint = "vertex_main"; |
| desc.cFragment.module = module; |
| desc.cFragment.entryPoint = "fragment_main"; |
| |
| EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc)); |
| } |
| |
| EXPECT_EQ(mPersistentCache.mCache.size(), 0u); |
| } |
| |
| // Test creating a pipeline from two entrypoints in multiple stages will cache the correct number |
| // of HLSL shaders. WGSL shader should result into caching 2 HLSL shaders (stage x |
| // entrypoints) |
| TEST_P(D3D12CachingTests, ReuseShaderWithMultipleEntryPointsPerStage) { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[builtin(position)]] var<out> Position : vec4<f32>; |
| |
| [[stage(vertex)]] fn vertex_main() -> void { |
| Position = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| [[location(0)]] var<out> outColor : vec4<f32>; |
| |
| [[stage(fragment)]] fn fragment_main() -> void { |
| outColor = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| )"); |
| |
| // Store the WGSL shader into the cache. |
| { |
| utils::ComboRenderPipelineDescriptor2 desc; |
| desc.vertex.module = module; |
| desc.vertex.entryPoint = "vertex_main"; |
| desc.cFragment.module = module; |
| desc.cFragment.entryPoint = "fragment_main"; |
| |
| EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc)); |
| } |
| |
| EXPECT_EQ(mPersistentCache.mCache.size(), 2u); |
| |
| // Load the same WGSL shader from the cache. |
| { |
| utils::ComboRenderPipelineDescriptor2 desc; |
| desc.vertex.module = module; |
| desc.vertex.entryPoint = "vertex_main"; |
| desc.cFragment.module = module; |
| desc.cFragment.entryPoint = "fragment_main"; |
| |
| // Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x |
| // kNumOfShaders hits. |
| EXPECT_CACHE_HIT(4u, device.CreateRenderPipeline2(&desc)); |
| } |
| |
| EXPECT_EQ(mPersistentCache.mCache.size(), 2u); |
| |
| // Modify the WGSL shader functions and make sure it doesn't hit. |
| wgpu::ShaderModule newModule = utils::CreateShaderModule(device, R"( |
| [[builtin(position)]] var<out> Position : vec4<f32>; |
| |
| [[stage(vertex)]] fn vertex_main() -> void { |
| Position = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| return; |
| } |
| |
| [[location(0)]] var<out> outColor : vec4<f32>; |
| |
| [[stage(fragment)]] fn fragment_main() -> void { |
| outColor = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| return; |
| } |
| )"); |
| |
| { |
| utils::ComboRenderPipelineDescriptor2 desc; |
| desc.vertex.module = newModule; |
| desc.vertex.entryPoint = "vertex_main"; |
| desc.cFragment.module = newModule; |
| desc.cFragment.entryPoint = "fragment_main"; |
| EXPECT_CACHE_HIT(0u, device.CreateRenderPipeline2(&desc)); |
| } |
| |
| // Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x |
| // kNumOfShaders hits. |
| EXPECT_EQ(mPersistentCache.mCache.size(), 4u); |
| } |
| |
| // Test creating a WGSL shader with two entrypoints in the same stage will cache the correct number |
| // of HLSL shaders. WGSL shader should result into caching 1 HLSL shader (stage x entrypoints) |
| TEST_P(D3D12CachingTests, ReuseShaderWithMultipleEntryPoints) { |
| wgpu::ShaderModule module = utils::CreateShaderModule(device, R"( |
| [[block]] struct Data { |
| data : u32; |
| }; |
| [[binding(0), group(0)]] var<storage> data : [[access(read_write)]] Data; |
| |
| [[stage(compute)]] fn write1() -> void { |
| data.data = 1u; |
| return; |
| } |
| |
| [[stage(compute)]] fn write42() -> void { |
| data.data = 42u; |
| return; |
| } |
| )"); |
| |
| // Store the WGSL shader into the cache. |
| { |
| wgpu::ComputePipelineDescriptor desc; |
| desc.computeStage.module = module; |
| desc.computeStage.entryPoint = "write1"; |
| EXPECT_CACHE_HIT(0u, device.CreateComputePipeline(&desc)); |
| |
| desc.computeStage.module = module; |
| desc.computeStage.entryPoint = "write42"; |
| EXPECT_CACHE_HIT(0u, device.CreateComputePipeline(&desc)); |
| } |
| |
| EXPECT_EQ(mPersistentCache.mCache.size(), 2u); |
| |
| // Load the same WGSL shader from the cache. |
| { |
| wgpu::ComputePipelineDescriptor desc; |
| desc.computeStage.module = module; |
| desc.computeStage.entryPoint = "write1"; |
| |
| // Cached HLSL shader calls LoadData twice (once to peek, again to get), so check 2 x |
| // kNumOfShaders hits. |
| EXPECT_CACHE_HIT(2u, device.CreateComputePipeline(&desc)); |
| |
| desc.computeStage.module = module; |
| desc.computeStage.entryPoint = "write42"; |
| |
| // Cached HLSL shader calls LoadData twice, so check 2 x kNumOfShaders hits. |
| EXPECT_CACHE_HIT(2u, device.CreateComputePipeline(&desc)); |
| } |
| |
| EXPECT_EQ(mPersistentCache.mCache.size(), 2u); |
| } |
| |
| DAWN_INSTANTIATE_TEST(D3D12CachingTests, D3D12Backend()); |