commit | 0431073aa738e4d9165bd0a1908ab7acb67bbeb5 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Mon Aug 19 20:38:51 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Aug 19 20:38:51 2024 +0000 |
tree | f548351294f1d2182942c89f53aaf224dce22f50 | |
parent | 56958055a30cf32fcef221fd845ee975cb238bcf [diff] |
[benchmark] Skip CR in generated shaders This makes the generated shaders consistent between Windows and non-Windows. Bug: 42251293 Change-Id: Ida030a70f4fe61bb93c75a3293270c336f82fc13 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/203115 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.