| RWByteAddressBuffer s : register(u0); | |
| [numthreads(1, 1, 1)] | |
| void main() { | |
| float3 v = float3(1.0f, 2.0f, 3.0f); | |
| float scalar = v.y; | |
| float2 swizzle2 = v.xz; | |
| float3 swizzle3 = v.xzy; | |
| s.Store3(0u, asuint(((float3((scalar).xxx) + float3(swizzle2, 1.0f)) + swizzle3))); | |
| return; | |
| } |