|author||Corentin Wallez <firstname.lastname@example.org>||Fri Jan 22 19:53:46 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Jan 22 19:53:46 2021 +0000|
Do not track global texture usage in PassResourceUsage. The global resource usage was used for two things: - Validating that the texture had the required usage, but this was removed in a previous commit in favor of checking the texture's usage at the encoding entrypoint. - Skipping laz-clearing of the texture if it was used as RenderAttachment. This was incorrect and would skip clearing of all of the texture's subresource as long as one of them was used as RenderAttachment. This commit make PassTextureUsage exactly a SubresourceStorage<TextureUsage> and fixes the logic for skipping the clearing or RenderAttachment. It also adds a regression test for the lazy clearing fix. Bug: dawn:635 Change-Id: I5d984febb3e5a5f9ae15b632cac68e294555c4e6 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38382 Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Stephen White <email@example.com> Auto-Submit: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.