| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| }; |
| |
| ByteAddressBuffer sb : register(t0, space0); |
| |
| float2x2 tint_symbol_12(ByteAddressBuffer buffer, uint offset) { |
| return float2x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u)))); |
| } |
| |
| float2x3 tint_symbol_13(ByteAddressBuffer buffer, uint offset) { |
| return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); |
| } |
| |
| float2x4 tint_symbol_14(ByteAddressBuffer buffer, uint offset) { |
| return float2x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u)))); |
| } |
| |
| float3x2 tint_symbol_15(ByteAddressBuffer buffer, uint offset) { |
| return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); |
| } |
| |
| float3x3 tint_symbol_16(ByteAddressBuffer buffer, uint offset) { |
| return float3x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u)))); |
| } |
| |
| float3x4 tint_symbol_17(ByteAddressBuffer buffer, uint offset) { |
| return float3x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u)))); |
| } |
| |
| float4x2 tint_symbol_18(ByteAddressBuffer buffer, uint offset) { |
| return float4x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u))), asfloat(buffer.Load2((offset + 24u)))); |
| } |
| |
| float4x3 tint_symbol_19(ByteAddressBuffer buffer, uint offset) { |
| return float4x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u))), asfloat(buffer.Load3((offset + 32u))), asfloat(buffer.Load3((offset + 48u)))); |
| } |
| |
| float4x4 tint_symbol_20(ByteAddressBuffer buffer, uint offset) { |
| return float4x4(asfloat(buffer.Load4((offset + 0u))), asfloat(buffer.Load4((offset + 16u))), asfloat(buffer.Load4((offset + 32u))), asfloat(buffer.Load4((offset + 48u)))); |
| } |
| |
| typedef float3 tint_symbol_21_ret[2]; |
| tint_symbol_21_ret tint_symbol_21(ByteAddressBuffer buffer, uint offset) { |
| float3 arr[2] = (float3[2])0; |
| { |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| arr[i] = asfloat(buffer.Load3((offset + (i * 16u)))); |
| } |
| } |
| return arr; |
| } |
| |
| Inner tint_symbol_22(ByteAddressBuffer buffer, uint offset) { |
| const Inner tint_symbol_24 = {asint(buffer.Load((offset + 0u))), asfloat(buffer.Load((offset + 4u)))}; |
| return tint_symbol_24; |
| } |
| |
| typedef Inner tint_symbol_23_ret[4]; |
| tint_symbol_23_ret tint_symbol_23(ByteAddressBuffer buffer, uint offset) { |
| Inner arr_1[4] = (Inner[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr_1[i_1] = tint_symbol_22(buffer, (offset + (i_1 * 8u))); |
| } |
| } |
| return arr_1; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const float scalar_f32 = asfloat(sb.Load(0u)); |
| const int scalar_i32 = asint(sb.Load(4u)); |
| const uint scalar_u32 = sb.Load(8u); |
| const float2 vec2_f32 = asfloat(sb.Load2(16u)); |
| const int2 vec2_i32 = asint(sb.Load2(24u)); |
| const uint2 vec2_u32 = sb.Load2(32u); |
| const float3 vec3_f32 = asfloat(sb.Load3(48u)); |
| const int3 vec3_i32 = asint(sb.Load3(64u)); |
| const uint3 vec3_u32 = sb.Load3(80u); |
| const float4 vec4_f32 = asfloat(sb.Load4(96u)); |
| const int4 vec4_i32 = asint(sb.Load4(112u)); |
| const uint4 vec4_u32 = sb.Load4(128u); |
| const float2x2 mat2x2_f32 = tint_symbol_12(sb, 144u); |
| const float2x3 mat2x3_f32 = tint_symbol_13(sb, 160u); |
| const float2x4 mat2x4_f32 = tint_symbol_14(sb, 192u); |
| const float3x2 mat3x2_f32 = tint_symbol_15(sb, 224u); |
| const float3x3 mat3x3_f32 = tint_symbol_16(sb, 256u); |
| const float3x4 mat3x4_f32 = tint_symbol_17(sb, 304u); |
| const float4x2 mat4x2_f32 = tint_symbol_18(sb, 352u); |
| const float4x3 mat4x3_f32 = tint_symbol_19(sb, 384u); |
| const float4x4 mat4x4_f32 = tint_symbol_20(sb, 448u); |
| const float3 arr2_vec3_f32[2] = tint_symbol_21(sb, 512u); |
| const Inner struct_inner = tint_symbol_22(sb, 544u); |
| const Inner array_struct_inner[4] = tint_symbol_23(sb, 552u); |
| return; |
| } |