| uint tint_insert_bits(uint v, uint n, uint offset, uint count) { |
| const uint e = (offset + count); |
| const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u)); |
| return ((((offset < 32u) ? (n << offset) : 0u) & mask) | (v & ~(mask))); |
| } |
| |
| void f_1() { |
| uint v = 0u; |
| uint n = 0u; |
| uint offset_1 = 0u; |
| uint count = 0u; |
| const uint x_14 = v; |
| const uint x_15 = n; |
| const uint x_16 = offset_1; |
| const uint x_17 = count; |
| const uint x_12 = tint_insert_bits(x_14, x_15, x_16, x_17); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| f_1(); |
| return; |
| } |